public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference reference, PlayerReference owner) { ID = id; this.reference = reference; Owner = owner; this.worldRenderer = worldRenderer; if (!reference.Contains <FactionInit>()) { reference.Add(new FactionInit(owner.Faction)); } if (!reference.Contains <OwnerInit>()) { reference.Add(new OwnerInit(owner.Name)); } var world = worldRenderer.World; if (!world.Map.Rules.Actors.TryGetValue(reference.Type.ToLowerInvariant(), out Info)) { throw new InvalidDataException($"Actor {id} of unknown type {reference.Type.ToLowerInvariant()}"); } CenterPosition = PreviewPosition(world, reference); var location = reference.Get <LocationInit>().Value; var ios = Info.TraitInfoOrDefault <IOccupySpaceInfo>(); var subCellInit = reference.GetOrDefault <SubCellInit>(); var subCell = subCellInit != null ? subCellInit.Value : SubCell.Any; var radarColorInfo = Info.TraitInfoOrDefault <RadarColorFromTerrainInfo>(); RadarColor = radarColorInfo == null ? owner.Color : radarColorInfo.GetColorFromTerrain(world); Footprint = ios?.OccupiedCells(Info, location, subCell) ?? new Dictionary <CPos, SubCell>() { { location, SubCell.FullCell } }; tooltip = Info.TraitInfos <EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase ?? Info.TraitInfos <TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault); DescriptiveName = tooltip != null ? tooltip.Name : Info.Name; GeneratePreviews(); // Bounds are fixed from the initial render. // If this is a problem, then we may need to fetch the area from somewhere else var r = previews.SelectMany(p => p.ScreenBounds(worldRenderer, CenterPosition)); Bounds = r.Union(); SelectionBox = new SelectionBoxAnnotationRenderable(new WPos(CenterPosition.X, CenterPosition.Y, 8192), new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height), Color.White); }
public bool Contains <T>(TraitInfo info) where T : ActorInit { return(reference.Contains <T>(info)); }