public void SendCharList() { BNSLoginPacket p = new BNSLoginPacket() { Command = "STS/1.0 200 OK", Serial = characterSerial }; string content = "<Reply>\n"; for (byte i = 0; i < 5; i++) { if (chars.ContainsKey(i)) { ActorPC pc = chars[i]; System.IO.MemoryStream ms = new System.IO.MemoryStream(); pc.AppearenceToSteam(ms); content += string.Format("<CharSlot>\n<SlotId>{0}</SlotId>\n<CharId>{1}</CharId>\n<WorldCode>{4}</WorldCode>\n<CharName>{2}</CharName>\n<CharData><bns><pcdbid>{1}</pcdbid><showcase>{3}</showcase></bns></CharData>\n</CharSlot>\n", ((uint)pc.SlotID).ToGUID(), pc.CharID, pc.Name, Convert.ToBase64String(ms.ToArray()), pc.WorldID); ms.Close(); ms = null; } else { content += string.Format("<CharSlot><SlotId>{0}</SlotId>\n</CharSlot>\n", ((uint)i).ToGUID()); } } p.Content = content + "</Reply>\n"; p.WritePacket(); Network.SendPacket(p); }