public static void GameInit() { if (ActorModel.Model == null) { ActorModel.CreateModel(); } GameObjectPoolManager.InitByScriptableObject(); SkillModel.Init(); }
private new void Awake() { base.Awake(); #if UNITY_EDITOR if (ActorModel.Model == null) { ActorModel.CreateModel(); } GameStaticMethod.GameInit(); #endif enemySpawners = GetComponentsInChildren <EnemySpawn>(); SpawnEnemys(); GetView <GameInfoView>().SetTipText("第" + level + "层"); }
public void CreateActorOnClick() { ActorModel.CreateModel(); ActorModel.Model.SaveDataID = transform.GetSiblingIndex() + 1; LoadingScene.LoadScene(GameConstData.CREATE_ACTOR_SCENE_NAME); }