void VerticalCollision(Vector2 actorLocation, Vector2 corner, ref Vector2 moveAmount)
        {
            Collided = true;

            if (moveAmount.Y > 0)
            {
                location = new Vector2(location.X, actorLocation.Y - this.collideHeight - 1);
            }
            else if (moveAmount.Y < 0)
            {
                location = new Vector2(location.X, actorLocation.Y + actorManager.GetActorHeight(corner));
            }

            moveAmount.Y = 0;
            velocity.Y   = 0;
        }