/// イベントの登録
        public bool Add( ActorEventId eveId, int eveAtb, Vector3 pos )
        {
            /// 登録許容量OVER
            if( eveParamList.Count >= entryMax ){
            return false;
            }

            eveParamList.Add( new GameActorEventParam() );

            eveParamList[(eveParamList.Count-1)].EventId    = eveId;
            eveParamList[(eveParamList.Count-1)].EventAtb   = eveAtb;
            eveParamList[(eveParamList.Count-1)].TrgPos     = pos;
            return true;
        }
        /// イベントの登録
        public bool Add( ActorEventId eveId, int eveAtb, GameObjProduct obj )
        {
            /// 登録許容量OVER
            if( eveParamList.Count >= entryMax ){
            return false;
            }

            eveParamList.Add( new GameActorEventParam() );

            eveParamList[(eveParamList.Count-1)].EventId    = eveId;
            eveParamList[(eveParamList.Count-1)].EventAtb   = eveAtb;
            eveParamList[(eveParamList.Count-1)].TrgObj     = obj;
            return true;
        }