public void SayDialog(int type) { ActorDialogInfo dialog = new ActorDialogInfo(); bool getDialog = false; foreach (ActorDialogInfo dialogInfo in DialogInfos) { if (dialogInfo.type == type) { getDialog = true; dialog = dialogInfo; } break; } if (getDialog) { m_DialogUI.dialogBubble.Say(dialog); } }
public void Say(ActorDialogInfo dialogInfo) { m_DialogInfo = dialogInfo; m_DialogID = dialogInfo.type; DialogSay(); }