public static void DetermineActor(this ActorCommonData Actor) { if (Monsters.ContainsKey(Actor.Address)) { if (Actor.IsElite(true)) { Actor.EliteAffixes(); } return; } if (Config._.FKMinimap.OverrideLayout.ContainsKey(Actor.x090_ActorSnoId) && Actor.x08C_ActorId != -1) { Actor.Add(MapItemElement.AT_Custom, Config._.FKMinimap.OverrideLayout[Actor.x090_ActorSnoId]); } else { if (Actor.IsMonster()) // Monster, Goblins, Bosses etc { int EliteOffset = -1; if ((Actor.IsTreasureGoblin()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_Goblin)) { Actor.Add(MapItemElement.AT_Goblin, -1, -1, true); } else { if (!Config._.FKMinimap.Allowed.Contains((int)(MapItemElement)Actor.x0B8_MonsterQuality)) { return; } MapItemElement Quality = (MapItemElement)Actor.x0B8_MonsterQuality; if (Controller.GameManagerData.GameManagerAccountHelper.Current.LevelAreaHelper.EliteAffixesEnabled && (Actor.IsElite(true))) { EliteOffset = Actor.EliteAffixes(); } if (Actor.IsKeyWarden()) { Quality = MapItemElement.AT_Keywardens; } Actor.Add(Quality, -1, EliteOffset, true); } } else if (Actor.IsItem()) { if ((Actor.IsGreaterRiftSoul()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_GreaterRiftSoul)) // GR Stuff { Actor.Add(MapItemElement.AT_GreaterRiftSoul); } else if ((Actor.IsRiftSoul()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_RiftSoul)) { Actor.Add(MapItemElement.AT_RiftSoul); } } else // Dunno yet ?????? { if ((Actor.IsShrine()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_Shrines)) { if (Actor.GetAttribute(AttributeId.GizmoHasBeenOperated) == 1) { Actor.Add(MapItemElement.AT_HasBeenOperated); } else { Actor.Add(MapItemElement.AT_Shrines); } } else if ((Actor.IsPowerPylon()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_PowerPylons)) { if (Actor.GetAttribute(AttributeId.GizmoHasBeenOperated) == 1) { Actor.Add(MapItemElement.AT_HasBeenOperated); } else { Actor.Add(MapItemElement.AT_PowerPylons); } } else if (Actor.x180_GizmoType == GizmoType.Chest) { if ((Actor.TryCreateResplendent()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_ResplendentChest)) { Actor.Add(MapItemElement.AT_ResplendentChest); } else if ((Actor.TryCreateChest()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_Chests)) { Actor.Add(MapItemElement.AT_Chests); } /// else if (Actor.TryCreateChest(true)) // GameManager.MainAccount.ActorList.Monsters.Add(new IMap.IMapActor { Actor = Actor, Type = MapItemElement.AT_LootableContainers }); // else if (Actor.TryCreateLootable()) // GameManager.MainAccount.ActorList.Monsters.Add(new IMap.IMapActor { Actor = Actor, Type = MapItemElement.AT_LoreBooks }); } else if ((Actor.IsPoolOfReflection()) && Config._.FKMinimap.Allowed.Contains((int)MapItemElement.AT_PoolOfReflection)) { if (Actor.GetAttribute(AttributeId.GizmoHasBeenOperated) == 1) { Actor.Add(MapItemElement.AT_HasBeenOperated); } else { Actor.Add(MapItemElement.AT_PoolOfReflection); } } } } }