void RegisterBehaviors() { foreach (var actor in assemblies.SelectMany(x => x.ActorTypes())) { ActorBehavior.Register(actor); } }
static void RegisterBehaviors(Type[] actors) { foreach (var each in actors) { ActorBehavior.Register(each); } }
public void FixtureSetUp() { ActorBehavior.Register(typeof(TestActor)); }
public void FixtureSetUp() { ActorBehavior.Register(typeof(TestInterleaveFireActor)); ActorBehavior.Register(typeof(TestUnhandledFireActor)); }