void RegisterBehaviors()
 {
     foreach (var actor in assemblies.SelectMany(x => x.ActorTypes()))
     {
         ActorBehavior.Register(actor);
     }
 }
Exemple #2
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 static void RegisterBehaviors(Type[] actors)
 {
     foreach (var each in actors)
     {
         ActorBehavior.Register(each);
     }
 }
 public void FixtureSetUp()
 {
     ActorBehavior.Register(typeof(TestActor));
 }
Exemple #4
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 public void FixtureSetUp()
 {
     ActorBehavior.Register(typeof(TestInterleaveFireActor));
     ActorBehavior.Register(typeof(TestUnhandledFireActor));
 }