//
    public void DoDamage(DBSkillDamageConf damage)
    {
        List <ActorBase> enemyList = GameMain.curSceneManager.GetEnemyList(actor);

        if (enemyList == null)
        {
            return;
        }

        for (int i = 0; i < enemyList.Count; i++)
        {
            if (!enemyList[i].isAlive)
            {
                continue;
            }
            ActorBase enemy = enemyList[i];
            if (!IsInAttackRange(enemy, damage))
            {
                continue;
            }
            enemy.BeAttacked(actor, damage, skill);
            //Debug.Log("Do damage: " + damage.ID);
        }
    }