void Awake() { DontDestroyOnLoad(transform.gameObject); actorMovement = this.GetComponent<ActorMovement>(); spriteRenderer = this.GetComponent<SpriteRenderer>(); actorCollider = this.GetComponent<Collider2D>(); actorAudio = this.GetComponent<ActorAudio>(); }
void Awake() { DontDestroyOnLoad(transform.gameObject); actorMovement = this.GetComponent <ActorMovement>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); actorCollider = this.GetComponent <Collider2D>(); actorAudio = this.GetComponent <ActorAudio>(); }