public static IActiveSkill ActiveSkill22(int cdMs, float h) { var attackAndSummonUnit = new Actives.AttackAndSummonUnit(h, OpponentTargetType.FirstOpponent, 0.4f, 0f, new IActiveSkill[] { }, new Passives.IPassiveSkill[] { }, 2, true); return(new StandardActiveSkill(new Actives.IActiveEffect[] { attackAndSummonUnit }, cdMs)); }
public static IActiveSkill ActiveSkill14(int cdMs, float h) { var attackAndSummonUnit = new Actives.AttackAndSummonUnit(h, OpponentTargetType.FirstOpponent, 0.1f, 0.5f, new[] { ActiveSkill1(1600, 1.6f) }, new Passives.IPassiveSkill[] { }, 2, false); return(new StandardActiveSkill(new Actives.IActiveEffect[] { attackAndSummonUnit }, cdMs)); }