Exemple #1
0
 public void EndTurn()
 {
     HideEndTurnButton();
     ActivePlayer.EndTurn();
     ActivePlayer     = ActivePlayer == players[0] ? players[1] : players[0];
     CurrentGameState = GameState.NEW_TURN;
     newTurnPanel.SetActivePlayer(ActivePlayer);
     newTurnPanel.Activate();
 }
Exemple #2
0
        public void EndTurn()
        {
            if (GameState == GameFieldState.GameOver || GameState == GameFieldState.TurnEnding)
            {
                return;
            }

            GameState = GameFieldState.TurnEnding;

            var abilitiesToRemove = new List <Ability>();

            foreach (var ability in TemporaryPassiveAbilities.OfType <PassiveAbility>())
            {
                ability.TurnsLeft--;

                if (ability.TurnsLeft <= 0 && ability.LimitedByTime)
                {
                    abilitiesToRemove.Add(ability);
                }
            }

            foreach (var ability in abilitiesToRemove)
            {
                TemporaryPassiveAbilities.Remove(ability);
            }

            EnergyRule = new StandardEnergyRule();
            EnergyRule.Reset();
            ActivePlayer.EndTurn(this);
            ActivePlayer.TurnsTaken++;

            foreach (var pokemon in ActivePlayer.GetAllPokemonCards())
            {
                foreach (var attack in pokemon.Attacks)
                {
                    attack.Disabled = false;
                }
            }

            foreach (var pokemon in ActivePlayer.GetAllPokemonCards())
            {
                pokemon.AbilityDisabled = false;
            }

            NonActivePlayer.EndTurn(this);
            CheckDeadPokemon();
            SwapActivePlayer();
            FirstTurn = false;
            StartNextTurn();

            PushGameLogUpdatesToPlayers();
            SendEventToPlayers(new GameSyncEvent {
                Game = this
            });
        }