public void registerMissionCompletion(ActiveMission mission)
    {
        totalMissionSuccesses++;
        missions.Remove(mission);
        var payload = mission.getMissionData().payloadData;

        int currentCount;

        deliveredPayloads.TryGetValue(payload, out currentCount);
        deliveredPayloads[payload] = currentCount + 1;
    }
Exemple #2
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    internal void onMissionComplete(ActiveMission activeMission)
    {
        var missionEndPosition = activeMission.getRocket().transform.position;

        activeMission.getRocket().onMissionComplete();
        var data = activeMission.getMissionData();

        Debug.Log("onMissionComplete: " + data);
        var completionBonus = data.payloadData.successBonus;

        gameState.registerMissionCompletion(activeMission);
        gameState.funds += completionBonus;

        if (data.payloadData.deployOnSuccess)
        {
            var satellite = Instantiate(satellitePrefab);
            satellite.sprite             = data.payloadData.icon;
            satellite.transform.position = missionEndPosition + new Vector3(Convert.ToSingle(2 * random.NextDouble() - 1), Convert.ToSingle(2 * random.NextDouble() - 1), 0);
        }
    }