Exemple #1
0
        public static void HandleMapDone()
        {
            WindowSwitcher.GameWindow.MapViewer.ActiveMap = ActiveMap;

            PlayerManager.MyPlayer.MapID = ActiveMap.MapID;
            ActiveMap.DoOverlayChecks();
            if (PlayerManager.MyPlayer.Darkness > -2)
            {
                Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.SetDarkness(PlayerManager.MyPlayer.Darkness);
            }
            else
            {
                Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.SetDarkness(ActiveMap.Darkness);
            }
            Logic.Graphics.Renderers.Screen.ScreenRenderer.DeactivateOffscreenSprites();
            //Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.SetOverlay((Enums.Overlay)Maps.MapHelper.ActiveMap.Overlay);
            //Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.SetOverlay(Enums.Overlay.Sandstorm);
            //Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.SetWea(Maps.MapHelper.ActiveMap.Weather);

            Logic.Graphics.Effects.Overlays.ScreenOverlays.MapChangeInfoOverlay infoOverlay = Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.ScreenOverlay as Logic.Graphics.Effects.Overlays.ScreenOverlays.MapChangeInfoOverlay;
            if (infoOverlay != null)
            {
                if (infoOverlay.MinTimePassed)
                {
                    Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.ScreenOverlay = null;
                }
            }
            PlayerManager.MyPlayer.SetCurrentRoom();
            //Music.Music.AudioPlayer.PlayMusic(ActiveMap.Music);
            ((Client.Logic.Music.Bass.BassAudioPlayer)Logic.Music.Music.AudioPlayer).FadeToNext(ActiveMap.Music, 1000);

            if (Stories.StoryProcessor.ActiveStory != null && Stories.StoryProcessor.ActiveStory.Segments[Stories.StoryProcessor.ActiveStory.State.CurrentSegment].Action == Enums.StoryAction.Warp)
            {
                if (ActiveMap.MapID == ((Stories.Segments.WarpSegment)Stories.StoryProcessor.ActiveStory.Segments[Stories.StoryProcessor.ActiveStory.State.CurrentSegment]).Map)
                {
                    if (Stories.StoryProcessor.ActiveStory.State.StoryPaused)
                    {
                        Stories.StoryProcessor.ActiveStory.State.Unpause();
                        Stories.StoryProcessor.ActiveStory.State.StoryPaused = false;
                    }
                }
            }
            Globals.GettingMap  = false;
            Globals.RefreshLock = false;

            Messenger.SendMapLoaded();
        }