private void Start() { this.playerLayerMask = LayerMask.GetMask("Player"); this.currentHealth = maxHealth; this.container = FindObjectOfType <Container>(); this.activateScreenShake = FindObjectOfType <ActivateScreenShake>(); this.hud = FindObjectOfType <Hud>(); }
private void OnEnable() { activateScreenShake = FindObjectOfType <ActivateScreenShake>(); activationTimer = 0; }