Exemple #1
0
 // Use this for initialization
 void Start()
 {
     myCollider = gameObject.GetComponent <Collider2D>();
     connectedTeleporterColl = connectedTeleporter.GetComponent <Collider2D>();
     teleporting             = false;
     teleportedTime          = 0.0;
     if (!active)
     {
         myCollider.enabled = false;
     }
 }