public ActionsUI(ActionsSystem system, ActionsComponent component) { SetValue(LayoutContainer.DebugProperty, true); System = system; Component = component; _gameHud = IoCManager.Resolve<IGameHud>(); _timing = IoCManager.Resolve<IGameTiming>(); _entMan = IoCManager.Resolve<IEntityManager>(); _menu = new ActionMenu(this); LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.End); LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Constrain); LayoutContainer.SetAnchorTop(this, 0f); LayoutContainer.SetAnchorBottom(this, 0.8f); LayoutContainer.SetMarginLeft(this, 13); LayoutContainer.SetMarginTop(this, 110); HorizontalAlignment = HAlignment.Left; VerticalExpand = true; var resourceCache = IoCManager.Resolve<IResourceCache>(); // everything needs to go within an inner panel container so the panel resizes to fit the elements. // Because ActionsUI is being anchored by layoutcontainer, the hotbar backing would appear too tall // if ActionsUI was the panel container var panelContainer = new PanelContainer() { StyleClasses = {StyleNano.StyleClassHotbarPanel}, HorizontalAlignment = HAlignment.Left, VerticalAlignment = VAlignment.Top }; AddChild(panelContainer); var hotbarContainer = new BoxContainer { Orientation = LayoutOrientation.Vertical, SeparationOverride = 3, HorizontalAlignment = HAlignment.Left }; panelContainer.AddChild(hotbarContainer); var settingsContainer = new BoxContainer { Orientation = LayoutOrientation.Horizontal, HorizontalExpand = true }; hotbarContainer.AddChild(settingsContainer); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); _lockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock.svg.192dpi.png"); _unlockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock_open.svg.192dpi.png"); _lockButton = new TextureButton { TextureNormal = _unlockTexture, HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f), ToolTip = Loc.GetString("ui-actionsui-function-lock-action-slots"), TooltipDelay = CustomTooltipDelay }; settingsContainer.AddChild(_lockButton); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); _settingsButton = new TextureButton { TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/gear.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f), ToolTip = Loc.GetString("ui-actionsui-function-open-abilities-menu"), TooltipDelay = CustomTooltipDelay }; settingsContainer.AddChild(_settingsButton); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); // this allows a 2 column layout if window gets too small _slotContainer = new GridContainer { MaxGridHeight = CalcMaxHeight() }; hotbarContainer.AddChild(_slotContainer); _loadoutContainer = new BoxContainer { Orientation = LayoutOrientation.Horizontal, HorizontalExpand = true, MouseFilter = MouseFilterMode.Stop }; hotbarContainer.AddChild(_loadoutContainer); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); var previousHotbarIcon = new TextureRect() { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(previousHotbarIcon); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); _loadoutNumber = new Label { Text = "1", SizeFlagsStretchRatio = 1 }; _loadoutContainer.AddChild(_loadoutNumber); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); var nextHotbarIcon = new TextureRect { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(nextHotbarIcon); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); _slots = new ActionSlot[ActionsSystem.Slots]; _dragShadow = new TextureRect { MinSize = (64, 64), Stretch = TextureRect.StretchMode.Scale, Visible = false, SetSize = (64, 64) }; UserInterfaceManager.PopupRoot.AddChild(_dragShadow); for (byte i = 0; i < ActionsSystem.Slots; i++) { var slot = new ActionSlot(this, _menu, i, _timing, _entMan); _slotContainer.AddChild(slot); _slots[i] = slot; } DragDropHelper = new DragDropHelper<ActionSlot>(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag); DragDropHelper.Deadzone = DragDeadZone; MinSize = (10, 400); }
void Start() { _actionSystem = GetComponentInParent <ActionsSystem>(); }