Exemple #1
0
    protected override void Update()
    {
        input      = new Vector2(CrossPlatformInputManager.GetAxis("Horizontal"), CrossPlatformInputManager.GetAxis("Vertical"));
        velocity.x = input.x * normalSpeed;
        actions.ActionDetection(collisions.below);

        base.Update();

        if (collisions.above || collisions.below)
        {
            velocity.y         = 0;
            actions.jumpedOnce = false;
        }
    }