public override void SelectOption()
    {
        base.SelectOption();

        Action_MenuOption a_mo = (Action_MenuOption)Menu.ReturnControlTo;

        a_mo.StartTileSelection();

        Destroy(Menu.gameObject);
    }
    public override void SelectOption()
    {
        base.SelectOption();
        Menu m = new GameObject().AddComponent <Menu>();

        m.name                     = Menu.Attach.name + " Action";
        m.Top                      = .4f;
        m.Left                     = .2f;
        m.ReturnControlTo          = Menu;
        m.Attach                   = Menu.Attach;
        Engine.InputManager.Attach = m;

        // Attack
        Action_MenuOption a_mo = m.gameObject.AddComponent <Action_MenuOption>();

        a_mo.Action = "Attack";
        m.AddMenuOption("Attack", a_mo);

        // Command Sets
        List <string> commandSets = new List <string>();

        string[] actions = Menu.Attach.GetComponent <AvailableActions>().Actions;
        foreach (string s in actions)
        {
            if (!Engine.CombatManager.ActionTable.ContainsKey(s))
            {
                throw new Exception(s + " not in Action Table");
            }
            Action a = Engine.CombatManager.ActionTable[s];
            if (!commandSets.Contains(a.CommandSet))
            {
                commandSets.Add(a.CommandSet);
            }
        }
        foreach (string s in commandSets)
        {
            CommandSet_MenuOption cs_mo = m.gameObject.AddComponent <CommandSet_MenuOption>();
            cs_mo.CommandSet = s;
            m.AddMenuOption(Engine.CombatManager.CommandSetTable[s].GetName(), cs_mo);
        }
    }
    public override void SelectOption()
    {
        base.SelectOption();

        Menu m = new GameObject().AddComponent <Menu>();

        m.Attach          = Menu.Attach;
        m.name            = Menu.Attach.name + " (" + CommandSet + ")";
        m.ReturnControlTo = Menu;
        m.Top             = .5f;
        m.Left            = .5f;

        string[] actions = Menu.Attach.GetComponent <AvailableActions>().Actions;
        foreach (string s in actions)
        {
            Action a = Engine.CombatManager.ActionTable[s];
            if (a.CommandSet == CommandSet)
            {
                Action_MenuOption a_mo = m.gameObject.AddComponent <Action_MenuOption>();
                a_mo.Action = s;
                m.AddMenuOption(a.GetName(), a_mo);
            }
        }
    }