protected virtual IEnumerator StartAnimation(ActionWithInvokes actionWithInvokes) { while (IsAnimating) { if (!isAnimatingIgnoreTimeScale) { yield return(new WaitForSeconds(0.1f)); } else { #if UNITY_5_5_OR_NEWER yield return(new WaitForSecondsRealtime(0.1f)); #else yield return(StartCoroutine(WaitForRealTimeSeconds(0.1f))); #endif } } if (actionWithInvokes.onFinished != null) { actionWithInvokes.onFinished(this); } if (IsHidden) { DeactivateObjectsToHide(); if ((CachedTransform.localScale.x < 0.01f) || (CachedTransform.localScale.y < 0.01f)) { gameObject.SetActive(false); } } }
protected virtual IEnumerator StartAnimation(ActionWithInvokes actionWithInvokes) { while (IsAnimating) { yield return(new WaitForSeconds(0.1f)); } if (actionWithInvokes.onFinished != null) { actionWithInvokes.onFinished(this); } if (IsHidden) { DeactivateObjectsToHide(); if (CachedTransform1.localScale.x < 0.01f || CachedTransform1.localScale.y < 0.01f) { gameObject.SetActive(false); } } }