public void RightAction() { if (lockDir == 0) { ActionState.ActionRight(); lockDir = 1; } }
public void ReleaseLeft() { if (lockDir == -1) { lockDir = 0; ActionState.ActionRight(); } }
public void RightAction() { if (lockDir == 0) { ActionState.ActionRight(); lockDir = 1; } }
public void ReleaseLeft() { if (lockDir == -1) { lockDir = 0; ActionState.ActionRight(); } }