public ActionEventArgs(Person doer, Person target, Prop prop, object data = null) { this.Doer = doer; this.Target = target; this.Prop = prop; this.Data = data; this.Stage = ActionStages.Passive; }
public OneClay( ActionStages stage, GameComplexityLevel complexity, NumPlayersForAction numPlayers ) : base() { this.Stage = ActionStages.OnBoard; this.Complexity = complexity; this.NumPlayersForAction = numPlayers; this.Resources.Add( AllResources.Clay, 0 ); }
public OneStone( ActionStages stage ) : base() { this.Stage = stage; this.Resources.Add( AllResources.Stone, 0 ); }