public override GameAction OnExecute(AgricolaPlayer player, GameActionData data) { base.OnExecute(player, data); var rooms = ((BuildRoomsAndStablesActionData)data).RoomData.ToImmutableArray(); var stables = ((BuildRoomsAndStablesActionData)data).StableData.ToImmutableArray(); if (rooms.Length > 0) { ActionService.BuildRooms(player, data.ActionId, rooms, ResultingNotices); } if (stables.Length > 0) { ActionService.BuildStables(player, stables, Id, ResultingNotices); } return(this); }
public override GameAction OnExecute(AgricolaPlayer player, Data.GameActionData data) { base.OnExecute(player, data); var bake = ((BuildStableAndBakeActionData)data).BakeData.ToImmutableArray(); var stables = ((BuildStableAndBakeActionData)data).StableData.ToImmutableArray(); if (bake != null && bake.Length > 0) { ActionService.Bake(player, eventTriggers, ResultingNotices, bake); } if (stables != null && stables.Length > 0) { ActionService.BuildStables(player, stables, Id, ResultingNotices); } return(this); }
public override GameAction OnExecute(AgricolaPlayer player, Data.GameActionData data) { ActionService.BuildStables(player, ImmutableArray.Create(((BuildStableActionData)data).StableData), Id, ResultingNotices); return(this); }