public bool PlayState(string StateName,Action onEnd=null, bool immdiately=false) { if (Debug) { StateDebug(StateName); } ActionStatement state= Statements.Find(e => e.name == StateName); if(state==null)return false; if (PackPlayer.SetCurrent(state.actions, onEnd, immdiately)) { PackPlayer.Restart(); return true; } return false; }
public override void Play() { base.Play(); if (NeedActive) { if (!list.gameObject.activeInHierarchy) { this.End(); return; } } if (Player.SetCurrent(list)) { Player.Restart(); } this.End(); }