public GameWindow() { InitializeComponent(); Res.setupRes(); backImg = new Bitmap(ActionPanel.Width, ActionPanel.Height); backGraphics = Graphics.FromImage(backImg); actionGraphics = ActionPanel.CreateGraphics(); lblFont = new Font(ActionPanel.Font.FontFamily, fontSize, FontStyle.Bold); scrollingBackgroundImage = Res.getPic("back_water.gif"); slidingHeight = -scrollingBackgroundImage.Height; ThisGameWindow = this; actors = new Actor[maxArraySize]; }