Exemple #1
0
    public int[] GetModForTick(int i)
    {
        BitArray protectionArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.PROTECTION, out protectionArray);

        BitArray tempArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.TEMPERATURE, out tempArray);

        BitArray fuelArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.CONSUME, out fuelArray);

        int[] mod = new int[4];

        //PROTECTION
        if (protectionArray[i] == true)
        {
            mod[(int)ActionType.PROTECTION]  = 2;
            mod[(int)ActionType.CONSUME]     = -1;
            mod[(int)ActionType.TEMPERATURE] = 2;
        }
        else
        {
            mod[(int)ActionType.PROTECTION]  = 0;
            mod[(int)ActionType.CONSUME]     = 0;
            mod[(int)ActionType.TEMPERATURE] = 0;
        }

        //TEMPERATURE
        if (tempArray[i] == true)
        {
            mod[(int)ActionType.PROTECTION]  += -1;
            mod[(int)ActionType.CONSUME]     += -1;
            mod[(int)ActionType.TEMPERATURE] += -1;
        }
        else
        {
            mod[(int)ActionType.PROTECTION]  += 0;
            mod[(int)ActionType.CONSUME]     += 0;
            mod[(int)ActionType.TEMPERATURE] += 0;
        }

        //FUEL
        if (fuelArray[i] == true)
        {
            mod[(int)ActionType.PROTECTION]  += -1;
            mod[(int)ActionType.CONSUME]     += 2;
            mod[(int)ActionType.TEMPERATURE] += -2;
        }
        else
        {
            mod[(int)ActionType.PROTECTION]  += 0;
            mod[(int)ActionType.CONSUME]     += 0;
            mod[(int)ActionType.TEMPERATURE] += 0;
        }
        return(mod);
    }
        public Result GetResult(string attackerActionKey, string defenderActionKey)
        {
            ActionMatrixEntry entry;

            if (ActionMatrix.TryGetValue(new ActionMatrixEntryKey(attackerActionKey, defenderActionKey), out entry))
            {
                var result = Results.FirstOrDefault(x => x.Key == entry.ResultId);
                if (result == null)
                {
                    throw new InvalidRulesException($"Entity '{RenderForLog()}' is missing result '{entry.ResultId}'.");
                }
                return(result);
            }

            throw new InvalidRulesException($"Entity '{RenderForLog()}' is missing entries in the action matrix. Attacker='{attackerActionKey}', Defender='{defenderActionKey}'");
        }
Exemple #3
0
    public void CalculateMod()
    {
        ModHP   = new float[GameManager.SPACE_SIZE];
        ModFUEL = new float[GameManager.SPACE_SIZE];
        ModTEMP = new float[GameManager.SPACE_SIZE];

        BitArray protectionArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.PROTECTION, out protectionArray);

        BitArray tempArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.TEMPERATURE, out tempArray);

        BitArray fuelArray = new BitArray(GameManager.SPACE_SIZE);

        ActionMatrix.TryGetValue(ActionType.CONSUME, out fuelArray);

        for (int i = 0; i < GameManager.SPACE_SIZE; i++)
        {
            /*//PROTECTION
             * if(protectionArray[i]==true)
             * {
             *  ModHP[i] = 2;
             *  ModFUEL[i] = 1;
             *  ModTEMP[i] = 2;
             * }
             * else
             * {
             *  ModHP[i] = 0;
             *  ModFUEL[i] = 0;
             *  ModTEMP[i] = 0;
             * }
             *
             * //TEMPERATURE
             * if (tempArray[i] == true)
             * {
             *  ModHP[i] += -2;
             *  ModFUEL[i] += -1;
             *  ModTEMP[i] += +1;
             * }
             * else
             * {
             *  ModHP[i] += 0;
             *  ModFUEL[i] += 0;
             *  ModTEMP[i] += 0;
             * }
             *
             * //FUEL
             * if (fuelArray[i] == true)
             * {
             *  ModHP[i] += -1;
             *  ModFUEL[i] += +2;
             *  ModTEMP[i] += -2;
             * }
             * else
             * {
             *  ModHP[i] += 0;
             *  ModFUEL[i] += 0;
             *  ModTEMP[i] += 0;
             * }
             */
            var mod = this.GetModForTick(i);
            ModHP[i]   = mod[(int)ActionType.PROTECTION];
            ModFUEL[i] = mod[(int)ActionType.CONSUME];
            ModTEMP[i] = mod[(int)ActionType.TEMPERATURE];
        }

        // Debug.Log("ModHP => " + string.Join(",", ModHP.Select(x => x.ToString()).ToArray()));
        //  Debug.Log("ModFUEL => " + string.Join(",", ModFUEL.Select(x => x.ToString()).ToArray()));
        //  Debug.Log("ModTEMP => " + string.Join(",", ModTEMP.Select(x => x.ToString()).ToArray()));
    }