/// <summary> /// 异步记录用户操作日志 /// </summary> /// <param name="projectId"></param> /// <param name="projectName"></param> /// <param name="clientPath"></param> /// <param name="action"></param> public static void ActionLogAsyn(int projectId, string projectName, string clientPath, ActionType action) { ActionLogHandler handler = new ActionLogHandler(ActionLog); Model.UserModel user = Bll.SystemBll.UserInfo; handler.BeginInvoke(projectId, projectName, clientPath, action, IAsyncMenthod, null); }
/// <summary> /// 异步记录用户操作日志 /// </summary> /// <param name="projectId"></param> /// <param name="projectName"></param> /// <param name="clientPath"></param> /// <param name="action"></param> public static void ActionLogAsyn(Model.FileVersion fileVerModel, Model.FileModel fileModel, string remark, string actionCode, ActionType action) { ActionLogHandler handler = new ActionLogHandler(ActionLog); Model.UserModel user = Bll.SystemBll.UserInfo; handler.BeginInvoke(fileVerModel, fileModel, remark, actionCode, action, IAsyncMenthod, null); }
public Delete_Call(ActionLogHandler recieverObj, string methodPtr, GameObject targObj) { Handler = recieverObj; TargetMethod = methodPtr; TargetObj = targObj; }
/// <summary> /// 异步记录用户操作日志 /// </summary> /// <param name="result"></param> private static void IAsyncMenthod(IAsyncResult result) { ActionLogHandler handler = (ActionLogHandler)((AsyncResult)result).AsyncDelegate; handler.EndInvoke(result); }
public Undo_Call(ActionLogHandler recieverObj, string methodPtr) { Handler = recieverObj; TargetMethod = methodPtr; }