public DialogResult ShowDialog()
        {
            var result = _dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                ActionLoadMap = new ActionLoadMap(_dialog.FileName);
                ActionLoadMap.Executar();

                if (!File.Exists(_dialog.FileName))
                {
                    return(DialogResult.Cancel);
                }
            }

            return(result);
        }
 public MainGame()
 {
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory = "Content";
     _loadMap = new ActionLoadMap("map/map");
 }