public static void CloseWindow() { if (null == m_Instance) { return; } m_Instance.Close(); m_Instance = null; }
private void OnGUI() { if (null == m_KeyframeData) { return; } if (null == m_KeyframeData.framedatalist) { return; } EditorGUILayout.LabelField("时间: " + m_KeyframeTime.ToString("f2"), GUILayout.Width(100f)); GUILayout.Space(10f); EditorGUILayout.LabelField("数量: " + m_KeyframeData.framedatalist.Count.ToString(), GUILayout.Width(100f)); GUILayout.Space(10f); for (int i = 0; i < m_KeyframeData.framedatalist.Count; ++i) { EditorGUILayout.BeginHorizontal(); { ActionFrameData temp = m_KeyframeData.framedatalist[i]; EditorGUILayout.LabelField("节点类型: " + ActionEditorWindow.Instance.m_szActionFrameName[temp.Type]); GUILayout.FlexibleSpace(); if (GUILayout.Button("编辑节点", GUILayout.Width(100f))) { ActionEditorWindow.Instance.InsertFrame((EActionFrameType)temp.Type, temp); ActionEditorWindow.Instance.Repaint(); m_Instance.Close(); m_Instance = null; break; } if (GUILayout.Button("X", GUILayout.Width(20f))) { var option = EditorUtility.DisplayDialog("确定要删除节点吗?", "确定吗?确定吗?确定吗?确定吗?确定吗?", "确定", "取消"); if (option) { ActionEditorWindow.Instance.DelFrame(temp); ActionEditorWindow.Instance.Repaint(); m_Instance.Close(); m_Instance = null; break; } } } EditorGUILayout.EndHorizontal(); } }
private void ClearData() { OnStop(); // editor state m_bPlay = false; m_bIsCreateNew = false; m_bInitSceneCamera = false; m_fAniTimeLastValue = 0f; m_ActionId = -1; // editor data m_ObjMap = null; if (null != m_ObjMapInstance) { UnityEngine.Object.Destroy(m_ObjMapInstance); // clear terrain CloseTerrain(); } m_ObjMapInstance = null; m_DurationInputBuffer = null; m_MapIDInputBuffer = null; // action data m_fAniTimeValue = 0f; m_CurrentActionName = null;; m_CurrentMapName = ""; m_FileData = null; m_KeyFrameDataDict = null; //Close Windows var subTypeQuery = from t in Assembly.GetExecutingAssembly().GetTypes() where IsSubClassOf(t, typeof(AbstractFrameEdit)) select t; foreach (var type in subTypeQuery) { MethodInfo method = type.GetMethod("CloseWindow"); method.Invoke(null, null); } m_RuntimeParam.ClearData(); AERuntimeParamEditorWindow.CloseWindow(); ActionKeyframeWindow.CloseWindow(); ActionTimeChangeWindow.CloseWindow(); ActionListWindow.CloseWindow(); ConflictSolveWindow.CloseWindow(); }
static void CreateWindow() { m_Instance = EditorWindow.GetWindow <ActionKeyframeWindow>(false, "关键帧节点列表", true); }
static void CreateWindow() { m_Instance = EditorWindow.GetWindow<ActionKeyframeWindow>(false, "关键帧节点列表", true); }