public TimeDelayer(float mtotal, UnityAction action) { totalTime = mtotal; startTime = Time.time; act = action; delayer = ActionDelayer.DoRoutine(DelayCO(action, mtotal)); }
public TimeDelayer(float mtotal, UnityAction action) { totalTime = mtotal; startTime = Time.time; act = action; delayer = ActionDelayer.DoRoutine(DelayCO(action, mtotal)); }