void SetDefaultAction(ActionController.mAction _previousFinished_action) { Debug.Log(_previousFinished_action); //if target in rnage => chase it if (GetTargetInDetectRange()) { move_goal.position = detect_result[0].gameObject.transform.position; actionController.AddAction(move_act); } else { //walk randomly (set move goal to random point) or Idle int rand = Random.Range(0, 100); if (rand < 50) { actionController.AddAction(Idle_act); return; } //TODO: 改用方向? Vector2 _goal = new Vector2( Random.Range(-random_move_radious, random_move_radious), Random.Range(-random_move_radious, random_move_radious)); move_goal.position = _goal + (Vector2)transform.position; actionController.AddAction(move_act); } }
//------------TEST---------------- private async void Start() { await Task.Yield(); Debug.Log("staty開始"); _act_idle = new ActionController.mAction( Idle, "Idle", 0, false, 1, 10 ); _act_walk = new ActionController.mAction( Move, "Move", 1, false, 1, 10 ); _act_dash = new ActionController.mAction( Dash, "Dash", 5, true, 1, 10 ); Debug.Log("start結束"); }