protected void AddCondition(ActionContinueCondition condition) { m_ContinueConidtions.Add(condition); condition.ContinueEvent += OnConditionFullfilled; }
private void Awake() { m_SelfDestroyTrigger = new TimedContinueCondition(new TimeSpan(0, 0, FireStormLifeTime)); m_SelfDestroyTrigger.ContinueEvent += SelfDestroy; m_SelfDestroyTrigger.Start(); }