public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
    {
        if (!ActionCam)
        {
            return;
        }

        if (ActionCam.Detected)
        {
            ActionCam.ObjectLookAt = null;
            ActionCam.ActionBullet(3.0f);
            ActionCam.Follow = false;
        }
        else
        {
            ActionCam.ActionBullet(2.0f);
            ActionCam.ObjectLookAt = null;
            ActionCam.SlowmotionNow(0.1f, 1.6f);
            ActionCam.Follow         = false;
            ActionCam.lookAtPosition = point;
            ActionCam.SetPositionDistance(point, true);
        }

        base.TargetHited(bullet, target, point);
    }
 public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
 {
     if (!ActionCam)
     {
         return;
     }
     if (!ActionCam.Detected)
     {
         ActionCam.SetPositionDistance(target.transform.position, false);
     }
 }
Exemple #3
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    public override void TargetDetected(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
    {
        if (!ActionCam)
        {
            return;
        }

        ActionCam.lookAtPosition = point;
        ActionCam.Follow         = false;
        ActionCam.SlowmotionNow(0.02f, 3);
        ActionCam.SetPositionDistance(point, false);
        ActionCam.ActionBullet(10.0f);
        ActionCam.SetFOV(10, true, 0.1f);
        base.TargetDetected(bullet, target, point);
    }
    public override void TargetDetected(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
    {
        if (!ActionCam)
        {
            return;
        }

        ActionCam.ObjectLookAt = target.gameObject;
        ActionCam.Follow       = false;
        ActionCam.Slowmotion(0.2f, 0.2f);
        ActionCam.SetPositionDistance(target.transform.position, false);
        ActionCam.ActionBullet(2.0f);
        Debug.Log(">>>" + ActionCam.ObjectLookAt);
        base.TargetDetected(bullet, target, point);
    }
Exemple #5
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 public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
 {
     if (!ActionCam)
     {
         return;
     }
     if (!ActionCam.Detected)
     {
         ActionCam.SetPositionDistance(target.transform.position, false);
     }
     ActionCam.ObjectFollowing = null;
     ActionCam.Follow          = false;
     ActionCam.ObjectLookAt    = null;
     base.TargetHited(bullet, target, point);
 }
    public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
    {
        if (!ActionCam)
        {
            return;
        }

        ActionCam.SetPositionDistance(point, true);
        ActionCam.lookAtPosition = point;
        ActionCam.ActionBullet(2.0f);
        ActionCam.SlowmotionNow(0.03f, 1);
        ActionCam.SetFOV(20, true, 0.1f);
        ActionCam.ObjectFollowing = null;
        ActionCam.Follow          = true;
        ActionCam.SetPosition(point - bullet.transform.forward * 5, false);

        base.TargetHited(bullet, target, point);
    }
Exemple #7
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    public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point)
    {
        if (!ActionCam)
        {
            return;
        }
        if (!ActionCam.Detected)
        {
            ActionCam.SetPositionDistance(point, false);
        }
        ActionCam.ActionBullet(3.0f);
        ActionCam.SlowmotionNow(0.01f, 3);

        ActionCam.ObjectFollowing = null;
        ActionCam.Follow          = false;
        ActionCam.ObjectLookAt    = null;
        base.TargetHited(bullet, target, point);
    }