public void Init() { GameObject[] arrows = GameObject.FindGameObjectsWithTag("ActionArrow"); foreach (var arrow in arrows) { if (arrow.name.ToLowerInvariant().Contains("up")) { upArrow = arrow.GetComponent <ActionArrow>(); } else if (arrow.name.ToLowerInvariant().Contains("left")) { leftArrow = arrow.GetComponent <ActionArrow>(); } else if (arrow.name.ToLowerInvariant().Contains("right")) { rightArrow = arrow.GetComponent <ActionArrow>(); } else if (arrow.name.ToLowerInvariant().Contains("down")) { downArrow = arrow.GetComponent <ActionArrow>(); } } }
public StyxDemo(String[] args) { var _Sniper1 = new List<Double>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }.ToSniper(); var _ActionArrow = new ActionArrow<Double>(message => { Console.WriteLine(" I: " + message); }); _Sniper1.OnMessageAvailable += _ActionArrow.ReceiveMessage; _Sniper1.StartToFire(); var _Sniper2 = new List<Int32>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }. ToSniper(Autostart: true, StartAsTask: true, InitialDelay: TimeSpan.FromSeconds(3)). BandFilter<Int32>(10, 20). SameValueFilter<Int32>(). ActionArrow(message => { Console.WriteLine("II: " + message); }); //var _f1 = new List<Int32>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }. // ToSniper(InitialDelay: TimeSpan.FromSeconds(10)); //var _f2 = _f1. // // ActionArrow((message) => { Console.WriteLine("new: '" + message + "'"); }). // BandFilter<Int32>(10, 20). // SameValueFilter<Int32>(). // IdentityArrow(). // ActionArrow((message) => { Console.WriteLine("passed: '" + message + "'"); }); ////_f1.SendTo((sender, message) => { Console.WriteLine("bypass: '******'"); return true; }); //_f1.StartToFire(true); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(12); //_f2.ReceiveMessage(11); //_f2.ReceiveMessage(10); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(08); //_f2.ReceiveMessage(19); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(20); //_f2.ReceiveMessage(21); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(22); while (true) { Thread.Sleep(100); } var ab = new ActionArrow<String>(msg => Console.WriteLine(msg)); ab.ReceiveMessage("hello"); var c = new FuncArrow<Int64, String>(message => message.ToString()); var d = new FuncArrow<String, String>(message => ">>>" + message); var e = new IdentityArrow<String>(PrintMe_A, PrintMe_B); c.OnMessageAvailable += d.ReceiveMessage; d.OnMessageAvailable += e.ReceiveMessage; e.OnMessageAvailable += PrintMe_B; e.OnMessageAvailable += (sender, message) => Console.WriteLine("Incoming message: '" + message + "'!"); c.ReceiveMessage(new Object(), 1234); // d.OnMessageAvailable += c.ReceiveMessage; c.FuncArrow(message => message.ToUpper(), d); }
public StyxDemo(String[] args) { var _Sniper1 = new List <Double>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }.ToSniper(); var _ActionArrow = new ActionArrow <Double>(message => { Console.WriteLine(" I: " + message); }); _Sniper1.OnMessageAvailable += _ActionArrow.ReceiveMessage; _Sniper1.StartToFire(); var _Sniper2 = new List <Int32>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }. ToSniper(Autostart: true, StartAsTask: true, InitialDelay: TimeSpan.FromSeconds(3)). BandFilter <Int32>(10, 20). SameValueFilter <Int32>(). ActionArrow(message => { Console.WriteLine("II: " + message); }); //var _f1 = new List<Int32>() { 22, 22, 12, 11, 10, 09, 09, 22, 08, 19, 09, 20, 21, 22, 22 }. // ToSniper(InitialDelay: TimeSpan.FromSeconds(10)); //var _f2 = _f1. // // ActionArrow((message) => { Console.WriteLine("new: '" + message + "'"); }). // BandFilter<Int32>(10, 20). // SameValueFilter<Int32>(). // IdentityArrow(). // ActionArrow((message) => { Console.WriteLine("passed: '" + message + "'"); }); ////_f1.SendTo((sender, message) => { Console.WriteLine("bypass: '******'"); return true; }); //_f1.StartToFire(true); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(12); //_f2.ReceiveMessage(11); //_f2.ReceiveMessage(10); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(08); //_f2.ReceiveMessage(19); //_f2.ReceiveMessage(09); //_f2.ReceiveMessage(20); //_f2.ReceiveMessage(21); //_f2.ReceiveMessage(22); //_f2.ReceiveMessage(22); while (true) { Thread.Sleep(100); } var ab = new ActionArrow <String>(msg => Console.WriteLine(msg)); ab.ReceiveMessage("hello"); var c = new FuncArrow <Int64, String>(message => message.ToString()); var d = new FuncArrow <String, String>(message => ">>>" + message); var e = new IdentityArrow <String>(PrintMe_A, PrintMe_B); c.OnMessageAvailable += d.ReceiveMessage; d.OnMessageAvailable += e.ReceiveMessage; e.OnMessageAvailable += PrintMe_B; e.OnMessageAvailable += (sender, message) => Console.WriteLine("Incoming message: '" + message + "'!"); c.ReceiveMessage(new Object(), 1234); // d.OnMessageAvailable += c.ReceiveMessage; c.FuncArrow(message => message.ToUpper(), d); }