override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     ab  = animator.GetComponent <AcientBehaviour>();
     rb  = animator.GetComponent <Rigidbody2D>();
     pos = ab.pos[ab.curPos % 4];
 }
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     ab = animator.GetComponent <AcientBehaviour>();
 }