override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ab = animator.GetComponent <AcientBehaviour>(); rb = animator.GetComponent <Rigidbody2D>(); pos = ab.pos[ab.curPos % 4]; }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ab = animator.GetComponent <AcientBehaviour>(); }