public void ChangeCategory(GameObject Button) { AchievementsButton achievementsButton = Button.GetComponent <AchievementsButton>(); scrollRect.content = achievementsButton.achievementList.GetComponent <RectTransform>(); achievementsButton.Click(); activeButton.Click(); activeButton = achievementsButton; }
// Use this for initialization void Start() { PlayerPrefs.DeleteAll(); anim = visualAchievement.GetComponent <Animator>(); activeButton = GameObject.Find("GeneralBotton").GetComponent <AchievementsButton>(); AchievementCreate("General", "Press W", 5, "Press W to unlock this achievement", 0); AchievementCreate("General", "Press A", 5, "Press S to unlock this achievement", 1); AchievementCreate("General", "Press S", 5, "Press S to unlock this achievement", 2); AchievementCreate("General", "Press D", 5, "Press D to unlock this achievement", 3); AchievementCreate("General", "Press All Keys", 10, "Press All keys", 4, new string[] { "Press W", "Press A", "Press A", "Press D" }); AchievementCreate("Other", "Click in Axe", 50, "Click in Axe for unlock", 5); foreach (GameObject achievementList in GameObject.FindGameObjectsWithTag("AchievementList")) { achievementList.SetActive(false); } activeButton.Click(); AchivmentMenu.SetActive(false); }