public void Start()
    {
        //When the canvas starts up load information about the save files
        Achievement_data data = Achievement_Sava.AchievementLoad();

        isWinAchievement1 = data.framevalue1;
        isWinAchievement2 = data.framevalue2;
        isWinAchievement3 = data.framevalue3;
    }
 public void SaveAchievementInfo() //a method that will be append to the exit button to save info when leaving the game.
 {
     Achievement_Sava.AchievementSave(this);
 }