private static void OnPurchase(Session Session, ClientMessage Message)
        {
            int    PageId = Message.PopWiredInt32();
            uint   ItemId = Message.PopWiredUInt32();
            string Data   = Message.PopString();

            CatalogPage Page = CatalogManager.GetCatalogPage(PageId);

            if (Page == null || Page.DummyPage || !Page.Visible || (Page.RequiredRight.Length > 0 &&
                                                                    !Session.HasRight(Page.RequiredRight)))
            {
                return;
            }

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                switch (Page.Template)
                {
                default:

                    CatalogItem Item = Page.GetItem(ItemId);
                    if (Item == null || (Item.ClubRestriction == 1 && !Session.HasRight("club_regular")) ||
                        (Item.ClubRestriction == 2 && !Session.HasRight("club_vip")))
                    {
                        return;
                    }

                    HandlePurchase(MySqlClient, Session, Item, Data);
                    break;

                case "club_buy":

                    CatalogClubOffer Offer = CatalogManager.GetClubOffer(ItemId);

                    if (Offer == null || (Offer.Price > 0 && Session.CharacterInfo.CreditsBalance < Offer.Price) ||
                        (int)Offer.Level < (int)Session.SubscriptionManager.SubscriptionLevel)
                    {
                        return;
                    }

                    string BasicAchievement = "ACH_BasicClub";
                    string VipAchievement   = "ACH_VipClub";

                    // Extend membership and take credits
                    Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, -Offer.Price);
                    Session.SubscriptionManager.AddOrExtend((int)Offer.Level, Offer.LengthSeconds);

                    // Check if we need to manually award basic/vip badges
                    bool NeedsBasicUnlock = !Session.BadgeCache.ContainsCodeWith(BasicAchievement);
                    bool NeedsVipUnlock   = !Session.BadgeCache.ContainsCodeWith(VipAchievement);

                    // Reload the badge cache (reactivating any disabled subscription badges)
                    Session.BadgeCache.ReloadCache(MySqlClient, Session.AchievementCache);

                    // Calculate progress
                    int Progress = (int)Math.Ceiling((double)(Offer.LengthDays / 31));

                    if (Progress <= 0)
                    {
                        Progress = 1;
                    }

                    // Progress VIP achievement
                    if (Offer.Level >= ClubSubscriptionLevel.VipClub)
                    {
                        NeedsVipUnlock = !AchievementManager.ProgressUserAchievement(MySqlClient,
                                                                                     Session, VipAchievement, Progress) && NeedsVipUnlock;
                    }
                    else
                    {
                        NeedsVipUnlock = false;
                    }

                    // Progress basic achievement
                    NeedsBasicUnlock = !AchievementManager.ProgressUserAchievement(MySqlClient,
                                                                                   Session, BasicAchievement, Progress) && NeedsBasicUnlock;

                    // Virtually unlock the basic achievement without reward if needed
                    if (NeedsBasicUnlock)
                    {
                        Achievement Achievement = AchievementManager.GetAchievement(BasicAchievement);

                        if (Achievement != null)
                        {
                            UserAchievement UserAchievement = Session.AchievementCache.GetAchievementData(
                                BasicAchievement);

                            if (UserAchievement != null)
                            {
                                Session.SendData(AchievementUnlockedComposer.Compose(Achievement, UserAchievement.Level,
                                                                                     0, 0));
                            }
                        }
                    }

                    // Virtually unlock the VIP achievement without reward if needed
                    if (NeedsVipUnlock)
                    {
                        Achievement Achievement = AchievementManager.GetAchievement(VipAchievement);

                        if (Achievement != null)
                        {
                            UserAchievement UserAchievement = Session.AchievementCache.GetAchievementData(
                                VipAchievement);

                            if (UserAchievement != null)
                            {
                                Session.SendData(AchievementUnlockedComposer.Compose(Achievement, UserAchievement.Level,
                                                                                     0, 0));
                            }
                        }
                    }

                    // Disable any VIP badges if they still aren't valid
                    if (Session.SubscriptionManager.SubscriptionLevel < ClubSubscriptionLevel.VipClub)
                    {
                        Session.BadgeCache.DisableSubscriptionBadge(VipAchievement);
                    }

                    // Synchronize equipped badges if the user has unlocked anything
                    if (NeedsVipUnlock || NeedsBasicUnlock)
                    {
                        RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

                        if (Instance != null)
                        {
                            Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId,
                                                                                     Session.BadgeCache.EquippedBadges));
                        }
                    }

                    // Clear catalog cache for user (in case of changes)
                    CatalogManager.ClearCacheGroup(Session.CharacterId);

                    // Send new data to client
                    Session.SendData(CatalogPurchaseResultComposer.Compose(Offer));
                    Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
                    Session.SendData(FuseRightsListComposer.Compose(Session));
                    Session.SendData(SubscriptionStatusComposer.Compose(Session.SubscriptionManager, true));
                    //Session.SendData(ClubGiftReadyComposer.Compose(1));
                    break;
                }
            }
        }
        /// <summary>
        ///     Progresses the user achievement.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="achievementGroup">The achievement group.</param>
        /// <param name="progressAmount">The progress amount.</param>
        /// <param name="fromZero">if set to <c>true</c> [from zero].</param>
        /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
        internal bool ProgressUserAchievement(GameClient session, string achievementGroup, uint progressAmount,
                                              bool fromZero = false)
        {
            if (Achievements.ContainsKey(achievementGroup) && session?.GetHabbo() != null)
            {
                Achievement achievement = Achievements[achievementGroup];

                Habbo user = session.GetHabbo();

                // Get UserAchievementData, if the user doesn't has the Achievement, create a new.
                UserAchievement userAchievement = user.Achievements.ContainsKey(achievementGroup)
                    ? user.GetAchievementData(achievementGroup)
                    : new UserAchievement(achievementGroup, 0, 0);

                // If is a New Achievement is fromZero
                if (!user.Achievements.ContainsKey(achievementGroup))
                {
                    fromZero = true;
                }

                // If user hasn't the Achievement, after created the new, Must add in Collections.
                if (!user.Achievements.ContainsKey(achievementGroup))
                {
                    user.Achievements.Add(achievementGroup, userAchievement);
                }

                // Get Achievement
                userAchievement = user.Achievements[achievementGroup];

                // Total Levels from this Achievement
                uint achievementLevelsCount = (uint)achievement.Levels.Count;

                // Get User Achievement Level
                uint achievementCurrentLevel = userAchievement.Level;

                // Get User Achievement Progress
                uint achievementCurrentProgress = userAchievement.Progress;

                // If the next Level is the last level must set to Levels.Count (Ex: 38 Levels => .Count = 37 (Max Level in the Array, but .Count 37 == 38, Soo need put Level - 1)
                uint achievementNextLevel = achievementCurrentLevel + 1 > achievementLevelsCount
                    ? achievementLevelsCount
                    : achievementCurrentLevel + 1;

                // Set Achievement Progress
                uint achievementProgress = achievementCurrentProgress + progressAmount;

                // If he has already the Max, something is wrong.
                if (achievementCurrentLevel == achievementLevelsCount)
                {
                    return(false);
                }

                // Get Next Level Data
                AchievementLevel achievementNextLevelData = achievement.Levels[achievementNextLevel];

                // if progress isn't sufficient or, isn't new Achievement
                if (achievementProgress < achievementNextLevelData.Requirement || achievementCurrentLevel >= 1)
                {
                    fromZero = false;
                }

                // If progress is sufficient to next level, or is new Achievement
                if (achievementProgress >= achievementNextLevelData.Requirement || (achievementCurrentLevel < 1))
                {
                    fromZero = true;
                }

                // if is a new level (but level isn't 0)
                if (achievementProgress >= achievementNextLevelData.Requirement)
                {
                    achievementProgress = 0;
                }

                // If is new Level
                if (fromZero)
                {
                    // Set Level
                    userAchievement.SetLevel(achievementNextLevel);

                    // Set Progress
                    userAchievement.SetProgress(achievementProgress);

                    // Give Reward Points
                    user.AchievementPoints += achievementNextLevelData.RewardPoints;
                    user.NotifyNewPixels(achievementNextLevelData.RewardPixels);
                    user.Duckets += achievementNextLevelData.RewardPixels;

                    // Update Points Balance
                    user.UpdateActivityPointsBalance();

                    // Remove old Badge - (Is not problem if is First Level Badge, because if the user hasn't the badg, simply, will not remove.
                    user.GetBadgeComponent()
                    .RemoveBadge(Convert.ToString($"{achievementGroup}{achievementNextLevel - 1}"), session);

                    // Give new Badge
                    user.GetBadgeComponent().GiveBadge($"{achievementGroup}{achievementNextLevel}", true, session);

                    // Update in Database
                    using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
                        queryReactor.RunFastQuery(
                            $"REPLACE INTO users_achievements VALUES ('{user.Id}', '{achievementGroup}', '{achievementNextLevel}', '{achievementProgress}')");

                    // Send Unlocked Composer
                    session.SendMessage(AchievementUnlockedComposer.Compose(achievement, achievementNextLevel,
                                                                            achievementNextLevelData.RewardPoints, achievementNextLevelData.RewardPixels));

                    // Send Score Composer
                    session.SendMessage(AchievementScoreUpdateComposer.Compose(user.AchievementPoints));

                    // Send Progress Composer
                    session.SendMessage(AchievementProgressComposer.Compose(achievement, achievementNextLevel,
                                                                            achievementNextLevelData, achievementLevelsCount, userAchievement));

                    // Set Talent
                    if (
                        Yupi.GetGame()
                        .GetTalentManager()
                        .Talents.Values.Any(talent => talent.AchievementGroup == achievementGroup))
                    {
                        Yupi.GetGame()
                        .GetTalentManager()
                        .CompleteUserTalent(session,
                                            Yupi.GetGame().GetTalentManager().GetTalentData(achievementGroup));
                    }
                }
                else
                {
                    // Get Current Level Data
                    AchievementLevel achievementCurrentLevelData = achievement.Levels[achievementCurrentLevel];

                    // It's the Same Level
                    userAchievement.SetLevel(achievementCurrentLevel);

                    // But increase Progress
                    userAchievement.SetProgress(achievementProgress);

                    // Update in Database
                    using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
                        queryReactor.RunFastQuery(
                            $"REPLACE INTO users_achievements VALUES ('{user.Id}', '{achievementGroup}', '{achievementCurrentLevel}', '{achievementProgress}')");

                    // Compose Current Data
                    session.SendMessage(AchievementProgressComposer.Compose(achievement, achievementCurrentLevel,
                                                                            achievementCurrentLevelData, achievementLevelsCount, userAchievement));
                }

                // Send User New Data
                GameClientMessageHandler messageHandler = session.GetMessageHandler();

                messageHandler.GetResponse().Init(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer"));
                messageHandler.GetResponse().AppendInteger(-1);
                messageHandler.GetResponse().AppendString(user.Look);
                messageHandler.GetResponse().AppendString(user.Gender.ToLower());
                messageHandler.GetResponse().AppendString(user.Motto);
                messageHandler.GetResponse().AppendInteger(user.AchievementPoints);

                messageHandler.SendResponse();

                return(true);
            }

            return(false);
        }
Exemple #3
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        internal bool ProgressUserAchievement(GameClient Session, string AchievementGroup, int ProgressAmount)
        {
            if (!Achievements.ContainsKey(AchievementGroup))
            {
                return(false);
            }

            Achievement AchievementData = null;

            AchievementData = Achievements[AchievementGroup];

            UserAchievement UserData = Session.GetHabbo().GetAchievementData(AchievementGroup);

            if (UserData == null)
            {
                UserData = new UserAchievement(AchievementGroup, 0, 0);
                Session.GetHabbo().Achievements.Add(AchievementGroup, UserData);
            }

            int TotalLevels = AchievementData.Levels.Count;

            if (UserData != null && UserData.Level == TotalLevels)
            {
                return(false); // done, no more.
            }

            int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);

            if (TargetLevel > TotalLevels)
            {
                TargetLevel = TotalLevels;
            }

            AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel];

            int NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount);
            int NewLevel    = (UserData != null ? UserData.Level : 0);
            int NewTarget   = NewLevel + 1;

            if (NewTarget > TotalLevels)
            {
                NewTarget = TotalLevels;
            }

            if (NewProgress >= TargetLevelData.Requirement)
            {
                NewLevel++;
                NewTarget++;

                int ProgressRemainder = NewProgress - TargetLevelData.Requirement;
                NewProgress = 0;

                Session.GetHabbo().GetBadgeComponent().GiveBadge(AchievementGroup + TargetLevel, true);

                if (NewTarget > TotalLevels)
                {
                    NewTarget = TotalLevels;
                }

                Session.GetHabbo().ActivityPoints += TargetLevelData.RewardPixels;
                Session.GetHabbo().UpdateActivityPointsBalance(false);

                Session.SendMessage(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, TargetLevelData.RewardPoints,
                                                                        TargetLevelData.RewardPixels));

                using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    if (dbClient.dbType == Database_Manager.Database.DatabaseType.MySQL)
                    {
                        dbClient.setQuery("REPLACE INTO user_achievement VALUES (" + Session.GetHabbo().Id + ", @group, " + NewLevel + ", " + NewProgress + ")");
                    }
                    else
                    {
                        dbClient.setQuery("IF EXISTS (SELECT userid FROM user_achievement WHERE userid = " + Session.GetHabbo().Id + " AND group = @group) " +
                                          "	UPDATE user_achievement SET level = " + NewLevel + ", progress = " + NewProgress + " WHERE userid = " + Session.GetHabbo().Id + " AND group = @group " +
                                          "ELSE" +
                                          "	INSERT INTO user_achievement VALUES (" + Session.GetHabbo().Id + ",@group," + NewLevel + "," + NewProgress + ")");
                    }
                    dbClient.addParameter("group", AchievementGroup);
                    dbClient.runQuery();
                }


                UserData.Level    = NewLevel;
                UserData.Progress = NewProgress;

                Session.GetHabbo().AchievementPoints += TargetLevelData.RewardPoints;
                Session.GetHabbo().ActivityPoints    += TargetLevelData.RewardPixels;
                Session.GetHabbo().UpdateActivityPointsBalance(false);
                Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));


                AchievementLevel NewLevelData = AchievementData.Levels[NewTarget];
                Session.SendMessage(AchievementProgressComposer.Compose(AchievementData, NewTarget, NewLevelData,
                                                                        TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup)));

                return(true);
            }
            else
            {
                UserData.Level    = NewLevel;
                UserData.Progress = NewProgress;
                using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    if (dbClient.dbType == Database_Manager.Database.DatabaseType.MySQL)
                    {
                        dbClient.setQuery("REPLACE INTO user_achievement VALUES (" + Session.GetHabbo().Id + ", @group, " + NewLevel + ", " + NewProgress + ")");
                    }
                    else
                    {
                        dbClient.setQuery("IF EXISTS (SELECT userid FROM user_achievement WHERE userid = " + Session.GetHabbo().Id + " AND group = @group) " +
                                          "	UPDATE user_achievement SET level = " + NewLevel + ", progress = " + NewProgress + " WHERE userid = " + Session.GetHabbo().Id + " AND group = @group " +
                                          "ELSE" +
                                          "	INSERT INTO user_achievement VALUES (" + Session.GetHabbo().Id + ",@group," + NewLevel + "," + NewProgress + ")");
                    }
                    dbClient.addParameter("group", AchievementGroup);
                    dbClient.runQuery();
                }

                Session.SendMessage(AchievementProgressComposer.Compose(AchievementData, TargetLevel, TargetLevelData,
                                                                        TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup)));
            }

            return(false);
        }
Exemple #4
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        /// <summary>
        /// Actualiza el progreso una recompensa.
        /// </summary>
        /// <param name="Session"></param>
        /// <param name="UserId"></param>
        /// <param name="AchievementGroup"></param>
        /// <param name="ProgressAmount"></param>
        /// <returns></returns>
        public bool ProgressUserAchievement(uint UserId, string AchievementGroup, int ProgressAmount)
        {
            Habbo Habbo = UsersCache.getHabboCache(UserId);

            if (Habbo == null)
            {
                return(false);
            }

            GameClient Session = Habbo.GetClient();

            Achievement AchievementData = GetAchievementByName(AchievementGroup);

            if (AchievementData == null)
            {
                return(false);
            }

            UserAchievement UserData = Habbo.GetAchievementData(AchievementGroup);

            if (UserData == null)
            {
                UserData = new UserAchievement(AchievementGroup, 0, 0);
                Habbo.Achievements.Add(AchievementGroup, UserData);
            }

            uint TotalLevels = (uint)AchievementData.Levels.Length;

            if (UserData.Level == TotalLevels)
            {
                return(false); // ya está todo completado
            }

            uint TargetLevel = UserData.Level + 1;

            if (TargetLevel > TotalLevels)
            {
                TargetLevel = TotalLevels;
            }

            uint TargetRequeriment = AchievementData.Levels[TargetLevel - 1];

            UserData.Progress += ProgressAmount;

            if (UserData.Progress >= TargetRequeriment)
            {
                UserData.Level++;

                if (TargetLevel == 1)
                {
                    Habbo.GetBadgeComponent().GiveBadge(AchievementGroup + TargetLevel);
                }
                else
                {
                    Habbo.GetBadgeComponent().UpdateBadge(AchievementGroup + TargetLevel);
                }

                Habbo.AchievementPoints += AchievementData.Reward;

                if (Session != null)
                {
                    Session.SendMessage(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, AchievementData.Reward));
                    Session.SendMessage(AchievementScoreUpdateComposer.Compose(Habbo.AchievementPoints));
                }
            }

            if (Session != null)
            {
                Session.SendMessage(AchievementProgressComposer.Compose(AchievementData, UserData));
            }

            using (IQueryAdapter dbClient = OtanixEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.setQuery("REPLACE INTO user_achievements VALUES (" + Habbo.Id + ", @group, " + UserData.Level + ", " + UserData.Progress + ")");
                dbClient.addParameter("group", AchievementGroup);
                dbClient.runQuery();
            }

            if (Session == null)
            {
                Habbo.SaveBadges();
            }

            return(true);
        }
        public static bool ProgressUserAchievement(SqlDatabaseClient MySqlClient, Session Session, string AchievementGroup, int ProgressAmount)
        {
            if (!mAchievements.ContainsKey(AchievementGroup))
            {
                return(false);
            }

            Achievement AchievementData = null;

            lock (mSyncRoot)
            {
                AchievementData = mAchievements[AchievementGroup];
            }

            UserAchievement UserData = Session.AchievementCache.GetAchievementData(AchievementGroup);

            int TotalLevels = AchievementData.Levels.Count;

            if (UserData != null && UserData.Level == TotalLevels)
            {
                return(false); // done, no more.
            }

            int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);

            if (TargetLevel > TotalLevels)
            {
                TargetLevel = TotalLevels;
            }

            AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel];

            int NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount);
            int NewLevel    = (UserData != null ? UserData.Level : 0);
            int NewTarget   = NewLevel + 1;

            if (NewTarget > TotalLevels)
            {
                NewTarget = TotalLevels;
            }

            if (NewProgress >= TargetLevelData.Requirement)
            {
                NewLevel++;
                NewTarget++;

                int ProgressRemainder = NewProgress - TargetLevelData.Requirement;
                NewProgress = 0;

                Badge BadgeData = RightsManager.GetBadgeByCode(AchievementGroup + TargetLevel);

                if (NewTarget > TotalLevels)
                {
                    NewTarget = TotalLevels;
                }

                Session.BadgeCache.UpdateAchievementBadge(MySqlClient, AchievementGroup, BadgeData);
                Session.NewItemsCache.MarkNewItem(MySqlClient, 4, BadgeData.Id);
                Session.SendData(InventoryNewItemsComposer.Compose(4, BadgeData.Id));

                Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, TargetLevelData.PixelReward);
                Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance,
                                                                       TargetLevelData.PixelReward));

                Session.SendData(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, TargetLevelData.PointsReward,
                                                                     TargetLevelData.PixelReward));

                Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress);

                Session.CharacterInfo.UpdateScore(MySqlClient, TargetLevelData.PointsReward);
                Session.SendData(AchievementScoreUpdateComposer.Compose(Session.CharacterInfo.Score));

                AchievementLevel NewLevelData = AchievementData.Levels[NewTarget];
                Session.SendData(AchievementProgressComposer.Compose(AchievementData, NewTarget, NewLevelData,
                                                                     TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup)));

                Session.SendInfoUpdate();

                Session.MessengerFriendCache.BroadcastToFriends(MessengerFriendEventComposer.Compose(Session.CharacterId,
                                                                                                     MessengerFriendEventType.AchievementUnlocked, BadgeData.Code));

                RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

                if (Instance != null)
                {
                    Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId,
                                                                             Session.BadgeCache.EquippedBadges));
                }

                if (ProgressRemainder > 0)
                {
                    ProgressUserAchievement(MySqlClient, Session, AchievementGroup, ProgressRemainder);
                }

                return(true);
            }

            Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress);
            Session.SendData(AchievementProgressComposer.Compose(AchievementData, TargetLevel, TargetLevelData,
                                                                 TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup)));
            return(false);
        }
        /// <summary>
        /// Progresses the user achievement.
        /// </summary>
        /// <param name="Session">The session.</param>
        /// <param name="AchievementGroup">The achievement group.</param>
        /// <param name="ProgressAmount">The progress amount.</param>
        /// <param name="FromZero">if set to <c>true</c> [from zero].</param>
        /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
        internal bool ProgressUserAchievement(GameClient Session, string AchievementGroup, int ProgressAmount, bool FromZero = false)
        {
            if (!this.Achievements.ContainsKey(AchievementGroup) || Session == null)
            {
                return(false);
            }
            Achievement achievement = null;

            achievement = this.Achievements[AchievementGroup];
            UserAchievement userAchievement = Session.GetHabbo().GetAchievementData(AchievementGroup);

            if (userAchievement == null)
            {
                userAchievement = new UserAchievement(AchievementGroup, 0, 0);
                Session.GetHabbo().Achievements.Add(AchievementGroup, userAchievement);
            }
            int count = achievement.Levels.Count;

            if (userAchievement != null && userAchievement.Level == count)
            {
                return(false);
            }

            {
                int num = (userAchievement != null) ? (userAchievement.Level + 1) : 1;
                if (num > count)
                {
                    num = count;
                }
                AchievementLevel targetLevelData = achievement.Levels[num];
                int num2 = 0;
                if (FromZero)
                {
                    num2 = ProgressAmount;
                }
                else
                {
                    num2 = ((userAchievement != null) ? (userAchievement.Progress + ProgressAmount) : ProgressAmount);
                }
                int num3 = (userAchievement != null) ? userAchievement.Level : 0;
                int num4 = num3 + 1;
                if (num4 > count)
                {
                    num4 = count;
                }
                if (num2 >= targetLevelData.Requirement)
                {
                    num3++;
                    num4++;
                    int argE60 = num2 - targetLevelData.Requirement;
                    num2 = 0;
                    if (num == 1)
                    {
                        Session.GetHabbo().GetBadgeComponent().GiveBadge(string.Format("{0}{1}", AchievementGroup, num), true, Session, false);
                    }
                    else
                    {
                        Session.GetHabbo().GetBadgeComponent().RemoveBadge(Convert.ToString(string.Format("{0}{1}", AchievementGroup, num - 1)), Session);
                        Session.GetHabbo().GetBadgeComponent().GiveBadge(string.Format("{0}{1}", AchievementGroup, num), true, Session, false);
                    }
                    if (num4 > count)
                    {
                        num4 = count;
                    }
                    Session.GetHabbo().ActivityPoints += targetLevelData.RewardPixels;
                    Session.GetHabbo().NotifyNewPixels(targetLevelData.RewardPixels);
                    Session.GetHabbo().UpdateActivityPointsBalance();
                    Session.SendMessage(AchievementUnlockedComposer.Compose(achievement, num, targetLevelData.RewardPoints, targetLevelData.RewardPixels));
                    using (IQueryAdapter queryReactor = Plus.GetDatabaseManager().GetQueryReactor())
                    {
                        queryReactor.SetQuery(string.Concat(new object[]
                        {
                            "REPLACE INTO users_achievements VALUES (",
                            Session.GetHabbo().Id,
                            ", @group, ",
                            num3,
                            ", ",
                            num2,
                            ")"
                        }));
                        queryReactor.AddParameter("group", AchievementGroup);
                        queryReactor.RunQuery();
                    }
                    userAchievement.Level    = num3;
                    userAchievement.Progress = num2;
                    Session.GetHabbo().AchievementPoints += targetLevelData.RewardPoints;
                    Session.GetHabbo().NotifyNewPixels(targetLevelData.RewardPixels);
                    Session.GetHabbo().ActivityPoints += targetLevelData.RewardPixels;
                    Session.GetHabbo().UpdateActivityPointsBalance();
                    Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));
                    AchievementLevel targetLevelData2 = achievement.Levels[num4];
                    Session.SendMessage(AchievementProgressComposer.Compose(achievement, num4, targetLevelData2, count, Session.GetHabbo().GetAchievementData(AchievementGroup)));
                    Talent talent = null;
                    if (Plus.GetGame().GetTalentManager().TryGetTalent(AchievementGroup, out talent))
                    {
                        Plus.GetGame().GetTalentManager().CompleteUserTalent(Session, talent);
                    }
                    return(true);
                }
                userAchievement.Level    = num3;
                userAchievement.Progress = num2;
                using (IQueryAdapter queryreactor2 = Plus.GetDatabaseManager().GetQueryReactor())
                {
                    queryreactor2.SetQuery(string.Concat(new object[]
                    {
                        "REPLACE INTO users_achievements VALUES (",
                        Session.GetHabbo().Id,
                        ", @group, ",
                        num3,
                        ", ",
                        num2,
                        ")"
                    }));
                    queryreactor2.AddParameter("group", AchievementGroup);
                    queryreactor2.RunQuery();
                }
                Session.SendMessage(AchievementProgressComposer.Compose(achievement, num, targetLevelData, count, Session.GetHabbo().GetAchievementData(AchievementGroup)));
                Session.GetMessageHandler().GetResponse().Init(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer"));
                Session.GetMessageHandler().GetResponse().AppendInteger(-1);
                Session.GetMessageHandler().GetResponse().AppendString(Session.GetHabbo().Look);
                Session.GetMessageHandler().GetResponse().AppendString(Session.GetHabbo().Gender.ToLower());
                Session.GetMessageHandler().GetResponse().AppendString(Session.GetHabbo().Motto);
                Session.GetMessageHandler().GetResponse().AppendInteger(Session.GetHabbo().AchievementPoints);
                Session.GetMessageHandler().SendResponse();
                return(false);
            }
        }