Exemple #1
0
        public List <string> GetOptions(Player player)
        {
            var activeGame      = _gameStore.ListGames().FirstOrDefault(a => a.GameName == player.ActiveGameSave.GameName);
            var achievementList = AchievementService.HasPlayerDoneAchievements(activeGame, player);

            var achievementButtonText = $"{Messages.Achievements} ({achievementList.Count(a => a.hasAchieved)}/{achievementList.Count})";

            var list = new List <string>
            {
                "Return to Game",
                Messages.SaveGame,
                Messages.LoadGame,
                achievementButtonText,
                "Main Menu",
            };

            var testFeatures = _configService.GetConfigOrDefault("TestFeatures", "false", true);

            if (bool.TryParse(testFeatures, out var enableTestFeatures) && enableTestFeatures)
            {
                list.Add(Messages.ShowData);
                list.Add(Messages.RefreshGames);
            }

            return(list);
        }
        public ExecutionResult HandleMessage(string message, Player player)
        {
            if (message == Messages.Return)
            {
                return(MessageHandlerHelpers.ReturnToMainMenu(player));
            }

            var games = _gameStore.ListGames();

            List <string> optionsToSend = new List <string>();

            optionsToSend.Add(Messages.Return);

            var gameAchievementList = games.Select(a => (AchievementService.HasPlayerDoneAchievements(a, player), a.GameName)).ToList();

            gameAchievementList.ForEach(a =>
            {
                optionsToSend.Add($"{a.GameName} ({a.Item1.Count(b => b.hasAchieved)}/{a.Item1.Count()})");
            });

            var selectedGame = games.FirstOrDefault(a => message.StartsWith(a.GameName));

            if (selectedGame != null)
            {
                var achievmentListString = AchievementService.HasPlayerDoneAchievements(selectedGame, player).OrderBy(a => a.hasAchieved).Select(a => $"{(a.hasAchieved ? "UNLOCKED! " : "")}{a.achievement.Name} - {a.achievement.Description}").ToList();
                var responseMessage      = string.Join("\n\n", achievmentListString);
                var result = ExecutionResultHelper.SingleMessage(responseMessage, optionsToSend);
                result.MessagesToShow.Insert(0, new MessageResult
                {
                    Message = "Achievements for game: " + selectedGame.GameName
                });
                return(result);
            }

            else
            {
                player.PlayerFlag = PlayerFlag.ACHIEVEMENTS.ToString();
                var messageToSend = $"You have completed a total of: {gameAchievementList.Sum(a => a.Item1.Count(b => b.hasAchieved))} out of {gameAchievementList.Sum(a => a.Item1.Count())}";

                return(new ExecutionResult
                {
                    MessagesToShow = new List <MessageResult> {
                        new MessageResult {
                            Message = messageToSend
                        }
                    },
                    OptionsToShow = optionsToSend
                });
            }
        }
Exemple #3
0
        public ExecutionResult HandleMessage(string message, Player player)
        {
            ExecutionResult      executionResult = new ExecutionResult();
            List <MessageResult> messages        = new List <MessageResult>();

            var activeGame      = _gameStore.ListGames().FirstOrDefault(a => a.GameName == player.ActiveGameSave.GameName);
            var achievementList = new List <(bool hasAchieved, DrawAchievement achievement)>();

            if (activeGame != null)
            {
                try
                {
                    achievementList = AchievementService.HasPlayerDoneAchievements(activeGame, player);
                } catch (Exception)
                {
                    _reporter.ReportError($"Error when finding achievements for player: {player?.Name}. Game was: {activeGame?.GameName}, player achievs: {player?.PermanentData?.Count}");
                }
            }

            if (message == Messages.ShowData)
            {
                var execResult = new ExecutionResult();
                execResult.MessagesToShow = new List <MessageResult>
                {
                    new MessageResult
                    {
                        Message = "- Showing current game data -"
                    },
                    new MessageResult
                    {
                        Message = string.Join("\n", player.ActiveGameSave.GameSaveData.Select(a => $"{a.Name}: [{a.Value}]"))
                    }
                };
                execResult.OptionsToShow = GetOptions(player);
                return(execResult);
            }
            else if (message == Messages.RefreshGames)
            {
                messages.Add(new MessageResult {
                    Message = "Starting to look for new games at: " + DateTime.UtcNow.ToLongTimeString()
                });
                _gameStore.ListGames(TimeSpan.FromSeconds(0));
                messages.Add(new MessageResult {
                    Message = "Finished refreshing at: " + DateTime.UtcNow.ToLongTimeString()
                });
            }

            if (message == "Main Menu")
            {
                player.PlayerFlag = PlayerFlag.MAIN_MENU.ToString();
                return(_mainMenuMessageHandler.HandleMessage(message, player));
            }
            if (message == "Return to Game")
            {
                return(MessageHandlerHelpers.ReturnToGame(player, _gameStore, _textParsing, _gameProcessor));
            }
            if (message.StartsWith(Messages.Achievements))
            {
                var achievmentListString = achievementList.OrderBy(a => a.hasAchieved).Select(a => $"{(a.hasAchieved ? "UNLOCKED! " : "")}{a.achievement.Name} - {a.achievement.Description}").ToList();
                var responseMessage      = string.Join("\n\n", achievmentListString);
                messages.Add(new MessageResult {
                    Message = "Achievements for  game: " + activeGame.GameName
                });
                messages.Add(new MessageResult {
                    Message = responseMessage
                });
            }

            messages.Add(new MessageResult
            {
                Message = "Returning to the main menu will reset your progress!"
            });

            messages.Add(new MessageResult
            {
                Message = "*** MENU ***"
            });

            executionResult.OptionsToShow = GetOptions(player);

            executionResult.MessagesToShow = messages;

            player.PlayerFlag = PlayerFlag.GAME_MENU.ToString();

            return(executionResult);
        }