/// <summary> /// Gets the list. /// </summary> /// <param name="session">The session.</param> /// <param name="message">The message.</param> internal void GetList(GameClient session, ClientMessage message) => session.SendMessage(AchievementListComposer.Compose(session, Achievements.Values.ToList()));
private static void GetList(Session Session, ClientMessage Message) { Session.SendData(AchievementListComposer.Compose(Session, mAchievements.Values.ToList().AsReadOnly())); }
/// <summary> /// Envía el paquete que muestra las recompensas. /// </summary> /// <param name="Session"></param> /// <param name="Message"></param> public void GetList(GameClient Session) { Session.SendMessage(AchievementListComposer.Compose(Session, Achievements.Values.ToList())); }
/// <summary> /// Gets the list. /// </summary> /// <param name="Session">The session.</param> /// <param name="Message">The message.</param> internal void GetList(GameClient Session, ClientMessage Message) { Session.SendMessage(AchievementListComposer.Compose(Session, this.Achievements.Values.ToList <Achievement>())); }