/// <summary>
 ///     Gets the list.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="message">The message.</param>
 internal void GetList(GameClient session, ClientMessage message)
 => session.SendMessage(AchievementListComposer.Compose(session, Achievements.Values.ToList()));
 private static void GetList(Session Session, ClientMessage Message)
 {
     Session.SendData(AchievementListComposer.Compose(Session, mAchievements.Values.ToList().AsReadOnly()));
 }
Exemple #3
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 /// <summary>
 /// Envía el paquete que muestra las recompensas.
 /// </summary>
 /// <param name="Session"></param>
 /// <param name="Message"></param>
 public void GetList(GameClient Session)
 {
     Session.SendMessage(AchievementListComposer.Compose(Session, Achievements.Values.ToList()));
 }
 /// <summary>
 /// Gets the list.
 /// </summary>
 /// <param name="Session">The session.</param>
 /// <param name="Message">The message.</param>
 internal void GetList(GameClient Session, ClientMessage Message)
 {
     Session.SendMessage(AchievementListComposer.Compose(Session, this.Achievements.Values.ToList <Achievement>()));
 }