public static void MyClassInitialize(TestContext testContext) { toc = new CDImageLayout(1, 1, 1, string.Format("0 {0}", (finalSampleCount / 588).ToString())); ar = new AccurateRipVerify(toc, null); ar2 = new AccurateRipVerify(toc, null); ar3 = new AccurateRipVerify(toc, null); new Random(2423).NextBytes(wav); new Random(2423).NextBytes(wav2); Random rnd = new Random(987); for (int i = 0; i < stride / 4; i++) { wav2[(int)(rnd.NextDouble() * (wav2.Length - 1))] = (byte)(rnd.NextDouble() * 255); } AudioBuffer buff = new AudioBuffer(AudioPCMConfig.RedBook, 0); CDRepairEncode encode = new CDRepairEncode(ar, stride, npar, false, true); buff.Prepare(wav, finalSampleCount); ar.Init(toc); ar.Write(buff); ar.Close(); parity = encode.Parity; crc = encode.CRC; decode = new CDRepairEncode(ar2, stride, npar, true, false); buff.Prepare(wav2, finalSampleCount); ar2.Init(toc); ar2.Write(buff); ar2.Close(); int actualOffset; bool hasErrors; decode.FindOffset(npar, parity, 0, crc, out actualOffset, out hasErrors); fix = decode.VerifyParity(parity, actualOffset); decode2 = new CDRepairEncode(ar3, stride, npar, true, false); ar3.Init(toc); buff.Prepare(new byte[offset * 4], offset); ar3.Write(buff); buff.Prepare(wav2, finalSampleCount - offset); ar3.Write(buff); ar3.Close(); decode2.FindOffset(npar, parity, 0, crc, out actualOffset, out hasErrors); fix2 = decode2.VerifyParity(parity, actualOffset); }
public static CDRepairEncode VerifyNoise(CDImageLayout toc, int seed, int offset, int start, int end, int errors, bool do_verify, bool do_encode) { if (start < 0 || start > end || end > toc.AudioLength * 588) { throw new ArgumentOutOfRangeException(); } var src = new NoiseAndErrorsGenerator(AudioPCMConfig.RedBook, end - start, seed, offset + start, errors); var buff = new AudioBuffer(src, 588 * 100); var ar = new AccurateRipVerify(toc, null); var encode = new CDRepairEncode(ar, stride, npar, do_verify, do_encode); var rnd = new Random(seed); ar.Position = start; while (src.Remaining > 0) { src.Read(buff, rnd.Next(1, buff.Size)); ar.Write(buff); } ar.Close(); return(encode); }