public static void Accum(AccumOp op, float value) { Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented"); Delegates.pglAccum((Int32)op, value); LogCommand("glAccum", null, op, value); DebugCheckErrors(null); }
public static void Accum(AccumOp op, float value) { Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented"); Delegates.pglAccum((Int32)op, value); LogFunction("glAccum({0}, {1})", op, value); DebugCheckErrors(null); }
public static void Accum(AccumOp op, float value) { Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented"); Delegates.pglAccum((Int32)op, value); CallLog("glAccum({0}, {1})", op, value); DebugCheckErrors(); }
public static void glAccum(AccumOp op, Single value) { i_OpenGL1_0.glAccum(op, value); }
internal static extern void glAccum(AccumOp op, Single value);
public void Accum(AccumOp op, float value) { gl.glAccum((int)op, value); CheckException(); }
public static void Accum(AccumOp op, float value) { gl.glAccum((int)op, value); }
public static extern void Accum( AccumOp op, float value );