Exemple #1
0
 public static void Accum(AccumOp op, float value)
 {
     Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented");
     Delegates.pglAccum((Int32)op, value);
     LogCommand("glAccum", null, op, value);
     DebugCheckErrors(null);
 }
Exemple #2
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 public static void Accum(AccumOp op, float value)
 {
     Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented");
     Delegates.pglAccum((Int32)op, value);
     LogFunction("glAccum({0}, {1})", op, value);
     DebugCheckErrors(null);
 }
		public static void Accum(AccumOp op, float value)
		{
			Debug.Assert(Delegates.pglAccum != null, "pglAccum not implemented");
			Delegates.pglAccum((Int32)op, value);
			CallLog("glAccum({0}, {1})", op, value);
			DebugCheckErrors();
		}
Exemple #4
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 public static void glAccum(AccumOp op, Single value)
 {
     i_OpenGL1_0.glAccum(op, value);
 }
Exemple #5
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 internal static extern void glAccum(AccumOp op, Single value);
Exemple #6
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		internal static extern void glAccum(AccumOp op, Single value);
 public void Accum(AccumOp op, float value)
 {
     gl.glAccum((int)op, value);
     CheckException();
 }
Exemple #8
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 public static void Accum(AccumOp op, float value)
 {
     gl.glAccum((int)op, value);
 }
 public static extern void Accum( AccumOp op, float value );