private void HandleDeath(object source, Client client, Client killer) { AccountUtil.SetPlayerDeath(client, true); LevelRanks levelRanks = AccountUtil.GetLevelRanks(client); LevelRankCooldowns cooldowns = AccountUtil.GetCooldowns(client); DateTime timeOfDeath = AccountUtil.SetTimeOfDeath(client); int downerBonus = 0; if (levelRanks.Downer > 0 && cooldowns.IsDownerReady) { cooldowns.IsDownerReady = false; downerBonus = 5000 * levelRanks.Downer; client.SendChatMessage("~r~Downer ~w~You are using your extended downtime for dieing."); } NotifyPlayersOfDeath(client); NAPI.Task.Run(() => { if (!AccountUtil.IsPlayerDead(client)) { return; } if (timeOfDeath != AccountUtil.GetTimeOfDeath(client)) { return; } AccountUtil.SetPlayerDeath(client, false); }, 30000 + downerBonus); // 30 Seconds + Bonus }