public bool IsOwner(Mobile m) { if (m == Owner || m.AccessLevel >= AccessLevel.GameMaster) { return(true); } return(AccountHandler.CheckAccount(m, Owner)); }
public override bool IsOwner(Mobile m) => m == Owner || m.AccessLevel >= AccessLevel.GameMaster || Core.ML && AccountHandler.CheckAccount(m, Owner);
public override bool IsOwner(Mobile m) { return(m == this.Owner || m.AccessLevel >= AccessLevel.GameMaster || (Core.ML && AccountHandler.CheckAccount(m, this.Owner))); }
public override bool IsOwner(Mobile m) { return(m == Owner || m.AccessLevel >= AccessLevel.GameMaster || AccountHandler.CheckAccount(m, Owner)); }
public override bool AllowHousing(Mobile from, Point3D p) { return(from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner)); }