public DataTable GetAccounts()
        {
            AccountDataHandler dh = new AccountDataHandler();

            dt = dh.GetAccounts("Account");

            return(dt);
        }
        //Method for reading accounts accessed from the data handler
        public List <Account> ReadAccounts()
        {
            List <Account> AccountData = new List <Account>();
            DataSet        GetAccounts = new AccountDataHandler().ReadAccounts("Account");

            foreach (DataRow item in GetAccounts.Tables["Account"].Rows)
            {
                AccountData.Add(new Account(int.Parse(item["AccountID"].ToString()), item["ClientID"].ToString(), item["AccountNumber"].ToString(), item["AccountType"].ToString(), item["BillingType"].ToString(), item["BankName"].ToString()));
            }
            return(AccountData);
        }
Exemple #3
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 /// <summary>
 /// Called within Map Context.
 /// Sends initial packets
 /// </summary>
 private void OnLogin()
 {
     InstanceHandler.SendDungeonDifficulty(this);
     CharacterHandler.SendVerifyWorld(this);
     AccountDataHandler.SendAccountDataTimes(m_client);
     VoiceChatHandler.SendSystemStatus(this, VoiceSystemStatus.Disabled);
     // SMSG_GUILD_EVENT
     // SMSG_GUILD_BANK_LIST
     CharacterHandler.SendBindUpdate(this, BindLocation);
     TutorialHandler.SendTutorialFlags(this);
     SpellHandler.SendSpellsAndCooldowns(this);
     CharacterHandler.SendActionButtons(this);
     FactionHandler.SendFactionList(this);
     // SMSG_INIT_WORLD_STATES
     // SMSG_EQUIPMENT_SET_LIST
     AchievementHandler.SendAchievementData(this);
     // SMSG_EXPLORATION_EXPERIENCE
     CharacterHandler.SendTimeSpeed(this);
     TalentHandler.SendTalentGroupList(m_talents);
     AuraHandler.SendAllAuras(this);
     // SMSG_PET_GUIDS
 }