/// <summary> /// 创建账号 /// </summary> /// <param name="token"></param> /// <param name="dto"></param> public void Create(UserToken token, AccountDto dto) { //验证账号密码的合法性 if (string.IsNullOrEmpty(dto.Account) || string.IsNullOrEmpty(dto.Password)) { //当账号或者密码为空的时候 //因为下面内容经常使用,所以就建一个扩展UserToken的类,内置这些内容; //NetModle modle = new NetModle(); //modle.Type = Protocol.Common; //modle.Command = CommonProtocol.S2C_ErrorCode; //modle.Message = ErrorCode.AccountPasswordIsNotSafe;//主要目的!把错误信息打包进modle中,发给客户端看 //token.Send(modle); ExUserToken.Send(token, ErrorCode.AccountPasswordIsNotSafe); return; } //验证账号是否被注册,需要调用缓存层进行验证 if (accountCache.HasAccount(dto.Account)) { token.Send(ErrorCode.AccountHasRegister); return; } //调用缓存层创建账号 accountCache.Add(token, dto); //通知客户端注册账号成功 token.Send(Protocol.Login, LoginProtocol.S2C_Login); }
private Account CreateNewAccount(string name, string password) { var ac = Account.CreateAccount(name, password, 20); AccountCache.Add(ac); Directory.CreateDirectory(Directory.GetParent(accountFilePath).FullName); GameSerializer.SaveToFile(accountFilePath, AccountCache); return(ac); }
private void OnRegister(MOBAClient client, string account, string password) { //无效检测 if (account == null || password == null) { return; } //重复检测 if (accountCache.Has(account)) { Send(client, OperationCode.AccountCode, OpAccount.Register, -1, "账号已存在"); return; } accountCache.Add(account, password); Send(client, OperationCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void OnRegister(MobaClient client, string acc, string pwd) { MobaApplication.LogInfo("aa"); //无效检测 if (acc == null || pwd == null) { return; } //重复检测 if (cache.Has(acc)) { this.Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } //添加账号 cache.Add(acc, pwd); this.Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void onRegister(MobaClient client, string acc, string pwd) { //无效检测 if (string.IsNullOrEmpty(acc) || string.IsNullOrEmpty(pwd)) { return; } //重复检测 if (cache.Has(acc)) { Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } cache.Add(acc, pwd); Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void OnRegister(MobaClient client, string acc, string pwd) { //无效检查 if (acc == null || pwd == null) { return; } if (cache.Has(acc)) { this.Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } //添加账号 cache.Add(acc, pwd); this.Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
private int Register(RegisterUserInfo userInfo) { if (userInfo.Username == null || userInfo.Password == null || userInfo.Nickname == null || userInfo.Username.Equals("") || userInfo.Password.Equals("") || userInfo.Nickname.Equals("") || cacheInstance.HasAccount(userInfo.Username)) { return(Protocol.COMMAND_REGISTER_FAIL); } //写入数据库 AccountTable.AddNewAccount(userInfo); cacheInstance.Add(userInfo.Username, userInfo.Password); userCacheInstance.addUser(userInfo); return(Protocol.COMMAND_REGISTER_SUCCESS); }
/// <summary> /// 注册处理 /// </summary> private void register(MyClient client, AccountDto account) { OperationResponse response = new OperationResponse((byte)OpCode.Account, new Dictionary <byte, object>()); response.Parameters[80] = AccountCode.Register; if (cache.HasAccount(account.Account)) { response.DebugMessage = "账号已存在."; response.ReturnCode = -1; client.SendOperationResponse(response, new SendParameters()); return; } else { cache.Add(account.Account, account.Password); response.DebugMessage = "注册成功."; response.ReturnCode = 0; client.SendOperationResponse(response, new SendParameters()); } }