public void Reset() { Clear(); IDCount = 0; Player = new Accordian(NewID(), ObjectBox, AccordianTexture, AccordianColorData, makeExplosions(4), _randGen, ExplosionSound, AccordianFireSound, _defaultPlayerLocation, 3, 0); GameOver = false; }
public DeadlyStrummerAI(Accordian player, GameState state) { this.player = player; mtp = new MoveToPlayerAI(player); this.state = state; }
public HunterBanjoAI(Accordian player) { this.player = player; moveToPlayer = new MoveToPlayerAI(player); }
public void AddPlayer(Vector2 location, int lives, int score) { Player = new Accordian(NewID(), ObjectBox, AccordianTexture, AccordianColorData, makeExplosions(4), _randGen, ExplosionSound, AccordianFireSound, location, lives, score); }
public MoveToPlayerAI(Accordian player) { this.player = player; }