/// <summary> /// Handles the accept button click event. /// </summary> public void OnAccept() { if (AcceptClicked != null) { AcceptClicked.Invoke(Binding); } Destroy(gameObject); }
private void FilterAccept_Click(object sender, RoutedEventArgs e) { AcceptClicked?.Invoke(this, (List <UnicodeCategoryModel>)CategoryList.ItemsSource); this.Hide(); }