Exemple #1
0
 // Use this for initialization
 void Start()
 {
     thrustControl        = GameObject.FindObjectOfType <ThrustControl>();
     cameraPinchZoom      = GameObject.FindObjectOfType <CameraPinchZoom>();
     accelerometerControl = GameObject.FindObjectOfType <AccelerometerControl>();
     rope     = GameObject.FindGameObjectWithTag("Rope");
     player   = GameObject.FindGameObjectWithTag("Player");
     playArea = GameObject.FindGameObjectWithTag("Play Area");
 }
Exemple #2
0
 /*
  * If in auto-update, the function just looks for the wrapper of filter component and assigns it to a variable.
  * Otherwise it instantiates a low pass filter.
  */
 void Start()
 {
     if (shouldUseComponent)
     {
         accelerometerControl = GetComponent <AccelerometerControl>();
     }
     else
     {
         lowPassFilter = new LowPassFilter <Vector3>(a, Vector3.zero);
     }
 }
 void Start()
 {
     accelerometerControl       = GameObject.FindGameObjectWithTag("Play Area");
     accelerometerControlScript = GameObject.FindObjectOfType <AccelerometerControl>();
 }