//End of behaviour methods
    //A lot of the variables here should be loaded into an ini file, for customisation
    public SteeringBehaviour(AIEntity own)
    {
        this.owner = own;
        entityFlags = 0;
        boxLength = 5;
        weightEvade = 0.5;
        weightPursuit = 0.5;
        weightArrive = 0.5;
        weightFlee = 0.5;
        weightSeek = 0.5;
        weightWander = 0.5;
        weightWallAvoidance = 0.5;
        weightObstacleAvoidance = 0.5;
        useCellPartitioning = false;
        numberOfFeelers = 3;
        summingMethod = SumMethod.priority;
        wanderDist = SteeringBehaviour.wanderDistance;
        wanderRad = SteeringBehaviour.wanderRadius;
        wanderJit = SteeringBehaviour.wanderJitter;
        currentAccel = AccelerationType.medium;
        waypointSeekDistance = 5;
        entityViewDistance = 10;
        feelersForWall = new Vector[3];

        double sigma = UnityEngine.Random.Range(0.0f, 180.0f)*3.14;
        wanderTarget = new Vector(wanderDist*Mathf.Cos((float)sigma), wanderDist*Mathf.Sin((float)sigma));

        //Set the path data here, when the class has been made.
    }
Exemple #2
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        static AccelerationType GetAccelerationType(ref PixelFormatDescriptor pfd)
        {
            AccelerationType type = AccelerationType.ICD;

            if ((pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0)
            {
                if ((pfd.Flags & PixelFormatDescriptorFlags.GENERIC_ACCELERATED) != 0)
                {
                    type = AccelerationType.MCD;
                }
                else
                {
                    type = AccelerationType.None;
                }
            }
            return(type);
        }
    void ChangeHorizontalAcceleration(AccelerationType accelerationType)
    {
        switch (accelerationType)
        {
        case AccelerationType.Accelerate:
            currentHorAcceleration = horizontalAcceleration;
            break;

        case AccelerationType.Decelerate:
            currentHorAcceleration = -horizontalAcceleration;
            break;

        case AccelerationType.Stop:
            currentHorAcceleration = 0f;
            break;
        }
    }
        private void Layout(int top = -1)
        {
            if (top < 0)
            {
                top = Acceleration.Top;
            }

            AccelerationType.Layout(
                Acceleration,
                Scale,
                Cap,
                Weight,
                Offset,
                Limit,
                Exponent,
                Midpoint,
                top);
        }
Exemple #5
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        GraphicsMode ChoosePixelFormatPFD(IntPtr device, GraphicsMode mode, AccelerationType requested_acceleration_type)
        {
            PixelFormatDescriptor      pfd   = new PixelFormatDescriptor();
            PixelFormatDescriptorFlags flags = 0;

            flags |= PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
            flags |= PixelFormatDescriptorFlags.SUPPORT_OPENGL;

            if (mode.Stereo)
            {
                flags |= PixelFormatDescriptorFlags.STEREO;
            }

            if (System.Environment.OSVersion.Version.Major >= 6 &&
                requested_acceleration_type != AccelerationType.None)
            {
                // Request a compositor-capable mode when running on
                // Vista+ and using hardware acceleration. Without this,
                // some modes will cause the compositor to turn off,
                // which is very annoying to the user.
                // Note: compositor-capable modes require hardware
                // acceleration. Don't set this flag when running
                // with software acceleration (e.g. over Remote Desktop
                // as described in bug https://github.com/opentk/opentk/issues/35)
                flags |= PixelFormatDescriptorFlags.SUPPORT_COMPOSITION;
            }

            int count = Functions.DescribePixelFormat(device, 1, API.PixelFormatDescriptorSize, ref pfd);

            int best      = 0;
            int best_dist = int.MaxValue;

            for (int index = 1; index <= count; index++)
            {
                int  dist  = 0;
                bool valid = Functions.DescribePixelFormat(device, index, API.PixelFormatDescriptorSize, ref pfd) != 0;
                valid &= GetAccelerationType(ref pfd) == requested_acceleration_type;
                valid &= (pfd.Flags & flags) == flags;
                valid &= pfd.PixelType == PixelType.RGBA; // indexed modes not currently supported
                // heavily penalize single-buffered modes when the user requests double buffering
                if ((pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) == 0 && mode.Buffers > 1)
                {
                    dist += 1000;
                }
                valid &= Compare(pfd.ColorBits, mode.ColorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.RedBits, mode.ColorFormat.Red, ref dist);
                valid &= Compare(pfd.GreenBits, mode.ColorFormat.Green, ref dist);
                valid &= Compare(pfd.BlueBits, mode.ColorFormat.Blue, ref dist);
                valid &= Compare(pfd.AlphaBits, mode.ColorFormat.Alpha, ref dist);
                valid &= Compare(pfd.AccumBits, mode.AccumulatorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.AccumRedBits, mode.AccumulatorFormat.Red, ref dist);
                valid &= Compare(pfd.AccumGreenBits, mode.AccumulatorFormat.Green, ref dist);
                valid &= Compare(pfd.AccumBlueBits, mode.AccumulatorFormat.Blue, ref dist);
                valid &= Compare(pfd.AccumAlphaBits, mode.AccumulatorFormat.Alpha, ref dist);
                valid &= Compare(pfd.DepthBits, mode.Depth, ref dist);
                valid &= Compare(pfd.StencilBits, mode.Stencil, ref dist);

                if (valid && dist < best_dist)
                {
                    best      = index;
                    best_dist = dist;
                }
            }

            return(DescribePixelFormatPFD(device, ref pfd, best));
        }
 Vector arrive(Vector targetPos, AccelerationType acc)
 {
     Vector vecToTarg = targetPos - owner.getPosition();
     double distance = Math.sqrt(vecToTarg.lengthSquared());
     if(distance > 0) {
         double accelTweak = 0.242;
         double spd = distance / ((double)acc * accelTweak);
         speed = (spd < owner.maxSpeed())?spd : owner.maxSpeed();
         Vector vel = vecToTarg * (spd / distance);
         return (vel - owner.getVelocity());
     }
 }
        private GraphicsMode ChoosePixelFormatPFD(IntPtr device, GraphicsMode mode,
                                                  AccelerationType requested_acceleration_type)
        {
            var pfd = new PixelFormatDescriptor();
            PixelFormatDescriptorFlags flags = 0;

            flags |= PixelFormatDescriptorFlags.DrawToWindow;
            flags |= PixelFormatDescriptorFlags.SupportOpenGL;

            if (mode.Stereo)
            {
                flags |= PixelFormatDescriptorFlags.Stereo;
            }

            if (Environment.OSVersion.Version.Major >= 6 &&
                requested_acceleration_type != AccelerationType.None)
            {
                // Request a compositor-capable mode when running on
                // Vista+ and using hardware acceleration. Without this,
                // some modes will cause the compositor to turn off,
                // which is very annoying to the user.
                // Note: compositor-capable modes require hardware
                // acceleration. Don't set this flag when running
                // with software acceleration (e.g. over Remote Desktop
                // as described in bug https://github.com/opentk/opentk/issues/35)
                flags |= PixelFormatDescriptorFlags.SupportComposition;
            }

            var count = Gdi32.DescribePixelFormat(device, 1, PixelFormatDescriptor.SizeInBytes, ref pfd);

            var best      = 0;
            var best_dist = int.MaxValue;

            for (var index = 1; index <= count; index++)
            {
                var dist  = 0;
                var valid = Gdi32.DescribePixelFormat(device, index, PixelFormatDescriptor.SizeInBytes, ref pfd) != 0;
                valid &= GetAccelerationType(ref pfd) == requested_acceleration_type;
                valid &= (pfd.Flags & flags) == flags;
                valid &= pfd.PixelType == PixelFormatDescriptorPixelTypes.Rgba; // indexed modes not currently supported
                // heavily penalize single-buffered modes when the user requests double buffering
                if ((pfd.Flags & PixelFormatDescriptorFlags.DoubleBuffer) == 0 && mode.Buffers > 1)
                {
                    dist += 1000;
                }

                valid &= Compare(pfd.ColorBits, mode.ColorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.RedBits, mode.ColorFormat.Red, ref dist);
                valid &= Compare(pfd.GreenBits, mode.ColorFormat.Green, ref dist);
                valid &= Compare(pfd.BlueBits, mode.ColorFormat.Blue, ref dist);
                valid &= Compare(pfd.AlphaBits, mode.ColorFormat.Alpha, ref dist);
                valid &= Compare(pfd.AccumBits, mode.AccumulatorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.AccumRedBits, mode.AccumulatorFormat.Red, ref dist);
                valid &= Compare(pfd.AccumGreenBits, mode.AccumulatorFormat.Green, ref dist);
                valid &= Compare(pfd.AccumBlueBits, mode.AccumulatorFormat.Blue, ref dist);
                valid &= Compare(pfd.AccumAlphaBits, mode.AccumulatorFormat.Alpha, ref dist);
                valid &= Compare(pfd.DepthBits, mode.Depth, ref dist);
                valid &= Compare(pfd.StencilBits, mode.Stencil, ref dist);

                if (valid && dist < best_dist)
                {
                    best      = index;
                    best_dist = dist;
                }
            }

            return(DescribePixelFormatPFD(device, ref pfd, best));
        }
Exemple #8
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        GraphicsMode ChoosePixelFormatPFD(IntPtr device, GraphicsMode mode, AccelerationType requested_acceleration_type)
        {
            PixelFormatDescriptor pfd = new PixelFormatDescriptor();
            PixelFormatDescriptorFlags flags = 0;
            flags |= PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
            flags |= PixelFormatDescriptorFlags.SUPPORT_OPENGL;

            if (mode.Stereo)
            {
                flags |= PixelFormatDescriptorFlags.STEREO;
            }

            if (System.Environment.OSVersion.Version.Major >= 6 &&
                requested_acceleration_type != AccelerationType.None)
            {
                // Request a compositor-capable mode when running on
                // Vista+ and using hardware acceleration. Without this,
                // some modes will cause the compositor to turn off,
                // which is very annoying to the user.
                // Note: compositor-capable modes require hardware
                // acceleration. Don't set this flag when running
                // with software acceleration (e.g. over Remote Desktop
                // as described in bug https://github.com/opentk/opentk/issues/35)
                flags |= PixelFormatDescriptorFlags.SUPPORT_COMPOSITION;
            }

            int count = Functions.DescribePixelFormat(device, 1, API.PixelFormatDescriptorSize, ref pfd);

            int best = 0;
            int best_dist = int.MaxValue;
            for (int index = 1; index <= count; index++)
            {
                int dist = 0;
                bool valid = Functions.DescribePixelFormat(device, index, API.PixelFormatDescriptorSize, ref pfd) != 0;
                valid &= GetAccelerationType(ref pfd) == requested_acceleration_type;
                valid &= (pfd.Flags & flags) == flags;
                valid &= pfd.PixelType == PixelType.RGBA; // indexed modes not currently supported
                // heavily penalize single-buffered modes when the user requests double buffering
                if ((pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) == 0 && mode.Buffers > 1)
                    dist += 1000;
                valid &= Compare(pfd.ColorBits, mode.ColorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.RedBits, mode.ColorFormat.Red, ref dist);
                valid &= Compare(pfd.GreenBits, mode.ColorFormat.Green, ref dist);
                valid &= Compare(pfd.BlueBits, mode.ColorFormat.Blue, ref dist);
                valid &= Compare(pfd.AlphaBits, mode.ColorFormat.Alpha, ref dist);
                valid &= Compare(pfd.AccumBits, mode.AccumulatorFormat.BitsPerPixel, ref dist);
                valid &= Compare(pfd.AccumRedBits, mode.AccumulatorFormat.Red, ref dist);
                valid &= Compare(pfd.AccumGreenBits, mode.AccumulatorFormat.Green, ref dist);
                valid &= Compare(pfd.AccumBlueBits, mode.AccumulatorFormat.Blue, ref dist);
                valid &= Compare(pfd.AccumAlphaBits, mode.AccumulatorFormat.Alpha, ref dist);
                valid &= Compare(pfd.DepthBits, mode.Depth, ref dist);
                valid &= Compare(pfd.StencilBits, mode.Stencil, ref dist);

                if (valid && dist < best_dist)
                {
                    best = index;
                    best_dist = dist;
                }
            }

            return DescribePixelFormatPFD(device, ref pfd, best);
        }